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bfalandays

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Posts posted by bfalandays

  1. Finally figured out the conflict between Tobii SDK and SRanipal! For anyone interested, it turns out that having Tobii SDK active will automatically set "EnableEyeDataCallback" in the Vive SR Framework to 'false', even if you have checked the box in the GUI. I'm still not sure what's causing that, but if you go into SR_Anipal_Eye_Framework.cs and set EnableEyeDataCallback = true, this script @Corvus's script will work with Tobii SDK running.

  2. Hi @eugie,

    I edited your script slightly, combining it with the script posted by @Corvus in this other thread: VIVE Eye Tracking at 120hz - VIVE Eye and Facial Tracking SDK - Community Forum

    I will post it below. But it is working fine for me, so thanks very much. I noticed that it doesn't work in other projects that are also using the Tobii XR SDK, perhaps that could be your problem?

     

    EyeTrackingRecordData.cs

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