Jump to content

Assc

Members
  • Posts

    4
  • Joined

  • Last visited

Posts posted by Assc

  1. I would like to make sure about GetValidity() in SRanipal Unreal SDK.
    (I'm using Unreal Engine 4.22.3, SRanipal_Runtime 1.1.2.0, SRanipalSDK 1.1.0.1.)

    I have checked the source code concerned to GetValidity() in SDK (see TEXT1 below) and seemed to discover that GetValidity() is incorrect in a part of the code.
    If the validity as an argument with GetValidity() is SINGLE_EYE_DATA_GAZE_ORIGIN_VALIDITY and its flug also be been on in an eye_data_validata_bit_mask, the function should return the TRUE, however, it returns FALSE.
    Because, SINGLE_EYE_DATA_GAZE_ORIGIN_VALIDITY defines 0 in the SingleEyeDataValidity(TEXT1) as enum.
    Therefore, the source code should be corrected as GetValidity() in TEXT2, or SINGLE_EYE_DATA_GAZE_ORIGIN_VALIDITY should be not 0, how is this?

    -TEXT1(This is SRanipal_Eyes_Enums.h)-

    enum SingleEyeDataValidity {
            SINGLE_EYE_DATA_GAZE_ORIGIN_VALIDITY,
            SINGLE_EYE_DATA_GAZE_DIRECTION_VALIDITY,
            SINGLE_EYE_DATA_PUPIL_DIAMETER_VALIDITY,
            SINGLE_EYE_DATA_EYE_OPENNESS_VALIDITY,
            SINGLE_EYE_DATA_PUPIL_POSITION_IN_SENSOR_AREA_VALIDITY
    };
    
    typedef struct SingleEyeData
    {
            /** The bits containing all validity for this frame.*/
            uint64_t eye_data_validata_bit_mask;
    
            bool GetValidity(SingleEyeDataValidity validity) {
                     return (eye_data_validata_bit_mask & (uint64)validity) > 0;
            }
    }SingleEyeData;


    -TEXT2-

    bool GetValidity(SingleEyeDataValidity validity) {
            return (eye_data_validata_bit_mask & ((uint64)1 << (uint64)validity)) > 0;
    }


    Thank you.

     

     

    @Daniel_Y @zzy

     

  2. Hello.

    I want to calculate the gaze point in Unreal Engine. I have some questions about EyeData.
    (I'm using Unreal Engine 4.22.3, SRanipal_Runtime 1.1.2.0, SRanipalSDK 1.1.0.1)

    1. Shouldn't gaze_origin_mm be used to calculate the gaze point? Why EyeFocusSample doesn't use gaze_origin_mm?

    2. Is eye_data_validata_bit_mask a value that is set a bit corresponding to SingleEyeDataValidity? For example, if only gaze_origin_mm and gaze_direction_normalized are valid, eye_data_validata_bit_mask is ((1<<SINGLE_EYE_DATA_GAZE_ORIGIN_VALIDITY) | (1<<SINGLE_EYE_DATA_GAZE_DIRECTION_VALIDITY))? (SingleEyeData::GetValidity() seems to be wrong.)

    3. The convergence_distance_validity seems to be always FALSE. Is convergence_distance_mm supported now?

    Thank you.

    @Corvus @Daniel_Y

×
×
  • Create New...