Assc
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Posts posted by Assc
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I would like to make sure about GetValidity() in SRanipal Unreal SDK.
(I'm using Unreal Engine 4.22.3, SRanipal_Runtime 1.1.2.0, SRanipalSDK 1.1.0.1.)I have checked the source code concerned to GetValidity() in SDK (see TEXT1 below) and seemed to discover that GetValidity() is incorrect in a part of the code.
If the validity as an argument with GetValidity() is SINGLE_EYE_DATA_GAZE_ORIGIN_VALIDITY and its flug also be been on in an eye_data_validata_bit_mask, the function should return the TRUE, however, it returns FALSE.
Because, SINGLE_EYE_DATA_GAZE_ORIGIN_VALIDITY defines 0 in the SingleEyeDataValidity(TEXT1) as enum.
Therefore, the source code should be corrected as GetValidity() in TEXT2, or SINGLE_EYE_DATA_GAZE_ORIGIN_VALIDITY should be not 0, how is this?-TEXT1(This is SRanipal_Eyes_Enums.h)-
enum SingleEyeDataValidity { SINGLE_EYE_DATA_GAZE_ORIGIN_VALIDITY, SINGLE_EYE_DATA_GAZE_DIRECTION_VALIDITY, SINGLE_EYE_DATA_PUPIL_DIAMETER_VALIDITY, SINGLE_EYE_DATA_EYE_OPENNESS_VALIDITY, SINGLE_EYE_DATA_PUPIL_POSITION_IN_SENSOR_AREA_VALIDITY }; typedef struct SingleEyeData { /** The bits containing all validity for this frame.*/ uint64_t eye_data_validata_bit_mask; bool GetValidity(SingleEyeDataValidity validity) { return (eye_data_validata_bit_mask & (uint64)validity) > 0; } }SingleEyeData;
-TEXT2-bool GetValidity(SingleEyeDataValidity validity) { return (eye_data_validata_bit_mask & ((uint64)1 << (uint64)validity)) > 0; }
Thank you. -
Sorry for the late reply. Thank you for your answer.
I woud like to make sure whether I understand correctly:
I would like to know which point I am looking at so I intend to require an answer for the point calculated, using both the data `gaze_origin_mm` and data `gaze_direction_normalized`.
Is my think correct or Is there other way?Thank you.
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Hello.
I want to calculate the gaze point in Unreal Engine. I have some questions about EyeData.
(I'm using Unreal Engine 4.22.3, SRanipal_Runtime 1.1.2.0, SRanipalSDK 1.1.0.1)1. Shouldn't gaze_origin_mm be used to calculate the gaze point? Why EyeFocusSample doesn't use gaze_origin_mm?
2. Is eye_data_validata_bit_mask a value that is set a bit corresponding to SingleEyeDataValidity? For example, if only gaze_origin_mm and gaze_direction_normalized are valid, eye_data_validata_bit_mask is ((1<<SINGLE_EYE_DATA_GAZE_ORIGIN_VALIDITY) | (1<<SINGLE_EYE_DATA_GAZE_DIRECTION_VALIDITY))? (SingleEyeData::GetValidity() seems to be wrong.)
3. The convergence_distance_validity seems to be always FALSE. Is convergence_distance_mm supported now?
Thank you.
About GetValidity() in SRanipal Unreal SDK
in VIVE Eye and Facial Tracking SDK
Posted
@Andy.YC_Wang
Sorry for the late reply.
Thank you very much for your answer.
Regards,
Assc