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Posts posted by Ozan
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Thank you so much @Alex_HTC!
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Hey,
We found out that the 4 textures (VbsSkyboxLogoOnly.png, VbsSkybox_Wave.png, RRclient_skybox.png and viveNight.png) take a huge amount of space in our builds in Unity. To be honest I have no idea why they are even in the build as we dont use them, but since they are part of the package we can't delete them. Also they are part of the Resources folder there so thats why I am guessing they are added to the build. Is there any way to get rid of them? See screenshot below: @Alex_HTC
Any help would be appreciated
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Hi @Alex_HTC
Sorry for the late answer, yes this helped to see that what we tried the achieve wont be possible, so we decided not to pursue it.
Best,
Ozan
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Hey @Alex_HTC!
Thanks a lot for your answer. I tried it out just now, I do get a popup in your project for the 3 permissions that your code asks for. The permission I need is REQUEST_INSTALL_PACKAGES , what I am trying to achieve is an in-app update of my app. I can download it, but when I try to install I think this permission keeps me from installing. When I replaced the permissions in your array with this one however I dont get a popup, and in adb I get the following output:
Request for android.permission.REQUEST_INSTALL_PACKAGES granted result: False
finished waiting for permission was it successful False
Retrying [int]
So it doesnt seem to get it. Do you think it is somethings special about this particular permission?
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Hi @BabelSW, thanks for letting me now and the helpful links
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Hi,
I am trying to use the PermissionsManager with the new plugin but couldnt figure out how to do it. In the legacy plugin there is an API call for WaveVR_PermissionManager as I can see here https://hub.vive.com/storage/docs/en-us/WaveVR_PermissionManager.html , but this doesnt seem to be the case with the new unity plugin if I am not mistaken? Is there a way to achieve this? @Alex_HTC
Best Regards,
Ozan
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Hi guys,
I was wondering whether there is an API function to install an update of my app silently on the device. Is there an app manager or so that I can use for this?
Thanks in advance,
Ozan
Detect double key press on the Vive Flow Controller - Unity
in VIVE Wave SDK
Posted
Hi,
I am trying to detect when a user clicks (& holds) two buttons at the same time on the phone (HTC Flow) in Unity, when I use Input.GetKey() for the right and left buttons separately it works, but when I combine them with an &&, it doesnt register. Is there any way to achieve this or is the double tap reserved for the system? What I want to do is an interaction similar to the reset view interaction. Thanks in advance.
Best Regards,
Ozan
@Corvus