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Ozan

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Posts posted by Ozan

  1. Hi,

    I am trying to detect when a user clicks (& holds) two buttons at the same time on the phone (HTC Flow) in Unity, when I use Input.GetKey() for the right and left buttons separately it works, but when I combine them with an &&, it doesnt register. Is there any way to achieve this or is the double tap reserved for the system? What I want to do is an interaction similar to the reset view interaction. Thanks in advance.

    Best Regards,

    Ozan

    @Corvus

  2. Hey,

    We found out that the 4 textures (VbsSkyboxLogoOnly.png, VbsSkybox_Wave.png, RRclient_skybox.png and viveNight.png) take a huge amount of space in our builds in Unity. To be honest I have no idea why they are even in the build as we dont use them, but since they are part of the package we can't delete them. Also they are part of the Resources folder there so thats why I am guessing they are added to the build. Is there any way to get rid of them? See screenshot below: @Alex_HTC

    image.png.54c610d6c08631fc69d9aa84d5de5e4a.png

    Any help would be appreciated

    • Like 1
  3. Hey @Alex_HTC!

     

    Thanks a lot for your answer. I tried it out just now, I do get a popup in your project for the 3 permissions that your code asks for. The permission I need is REQUEST_INSTALL_PACKAGES , what I am trying to achieve is an in-app update of my app. I can download it, but when I try to install I think this permission keeps me from installing. When I replaced the permissions in your array with this one however I dont get a popup, and in adb I get the following output:

     

    Request for android.permission.REQUEST_INSTALL_PACKAGES granted result: False

    finished waiting for permission was it successful False

    Retrying [int]

     

    So it doesnt seem to get it. Do you think it is somethings special about this particular permission?

  4. Hi,

    I am trying to use the PermissionsManager with the new plugin but couldnt figure out how to do it. In the legacy plugin there is an API call for WaveVR_PermissionManager as I can see here https://hub.vive.com/storage/docs/en-us/WaveVR_PermissionManager.html , but this doesnt seem to be the case with the new unity plugin if I am not mistaken? Is there a way to achieve this? @Alex_HTC

    Best Regards,

    Ozan

    • Like 1
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