Hey together,
i sadly have to "revive" (haha) this topic.
While the method of closing all overlays is working better than before, it doesn't work every time.
The best that can happen is, that SteamVR closes fine or crashes with the prompt to close or restart it.
The worst that can happen is, that it freezes the whole system again. Sometimes it recovers and crashes with the above prompt or closes completely. Sometimes it stays frozen and i have to hard reset the machine.
Aside from the crashing the biggest issue is, that somehow the process is causing heavy load on my graphics card and the whole system. When the Vive Console crashes SteamVR i have heavy coil whining from my card and the fans ramp up to full speed and stay there until it either crashes or i hard reset the system.
That is not an acceptable behavior. And it is definitely the Vive Console that causes this issue. When i connect my old Vive Pro 1 everything works fine, even closing with as many overlays active as possible, even with the LIV compositor still running.
Nothing i have tried can stop this.
I've reinstalled Windows, tried over 30 different graphics drivers, uninstalled my AV solution, updated and downgraded almost every driver and nothing helped here.
Every SteamVR Software and Vive Software is on the exception lists of my AV.
I've changed SteamVR and the Vive Console from stable to beta and back in every possible combination without any impact on this.
Switched to every possible USB Port on the system (and there are a lot of them) and the Vive is now connected to the recommended FrescoLogic USB PCIe card.
Switched the DP Ports on the graphics card, too.
I've even changed graphics cards to see if this helps. It did not.
The strange thing is: When i restart the HMD over the usual SteamVR menu it can quit and restart it just fine. Only quitting/closing it causes the issue. And it does not matter how i close SteamVR, be it via the overlay in VR, by closing the Vive Console or by closing SteamVR on the desktop.
So what is the Vive Console doing here, that HTC can't fix since release of the Vive Pro 2? Why the heavy coil whine and why the system freeze and/or SteamVR crash?
As written above, it does not and did never happen with the Vive Pro 1, only the 2 with the Vive Console is causing this.
My system was replaced piece by piece over the course of this problem, so this can be ruled out, too.
From a Ryzen R9 3900X / 32 GB RAM / Asus Rog Strix 2070 OC Super to my now Ryzen R9 5950X, 64 GB RAM / Asus ROG Strix 3080 TI OC.
I really don't know what else to try to get rid of this issue. I really love the VP2, but the console is really killing this feeling every single day when i want to end my VR session.
(Sorry for the wall of text)