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ChrisMa130

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Posts posted by ChrisMa130

  1. On 4/12/2024 at 3:07 AM, Sally said:

    Hi,

    2. For MBSA, just to confirm the setup flow, does VIVE Manager shows "save map success" after scanning the MBSA markers? 

    3. For resetting the position with VO marker based location sharing, you can set the API to trigger the scaning process again after your marker position (anchor) has been changed.

    2. Yes, I confirm the map was saved successfully and everything went exactly as shown in the tutorial. However the MBSA just isn't happening using VBS SDK.

  2. On 3/5/2024 at 11:26 PM, Sally said:

    Hi,

    for your questions, here's our feedback.

    1. The marker scanning process should be done using the mobile app “ VIVE Manager” after creating the LBE map, there’s no need to set the marker scanning APIs for MBSA.

    2. Please follow the guideline for setting up the APIs. Replace the numbers (which are shown in blue) from the examples with the ones you’re using.

    3. Could you give us more details about your expectation of the “resetting the Scene Alignment or Location Sharing”? for example, what’s your use case of resetting them? What do you mean by “resetting”?

    2. I followed the steps 100% and the scene alignment is still not happening. Have you personally tested if Scene Alignment works with VBS SDK?

    3. I may need to reset the Anchor when using VO Location Sharing. 

  3. On 3/25/2024 at 6:53 AM, Seg_fault_ said:

    Hi again @Vivi Wu,

    I couldn't get the XR_HTCX_vive_tracker_interaction extension to work, how can I do in Unity ? has someone succeeded ?

    Do you know when the new SDK will be available ?

    Thanks

    I can't get it to work either. There is no Vive Tracker profile in Vive OpenXR.

    On 12/17/2023 at 11:58 PM, Vivi Wu said:

    Hi @Eswar,
    Please try to use XR_HTCX_vive_tracker_interaction extension if you are using Unity engine.
    We've updated the tutorial and the new SDK support will be coming soon.

    Thanks.

     

    When is the new version coming? There is no Vive Tracker profile in Vive OpenXR. Have you guys even tried using it yourself?

  4. 7 hours ago, jiunlin said:

    Hi,

    For OpenXR contents to call MBLS API, we now provide VBS PC SDK for this purpose to get rid of OpenVR.Debug.DriverDebugRequest().

    Sorry that some documents are not yet updated. Please check here for VBS PC SDK.

     

    Thank you for this update, I was able to use VBS PC SDK to get this to work, but I have a few questions (I am using Unity 2023.2.8f1):

    1. Does the headset need to scan the markers when running my program for Scene Alignment to work? (I am talking about "PLAYER00StartScan" command)

    It seems that the scanning feature was used only for MB Location Sharing. For Scene Alignment, it seems that ArCuo Code was done at the map creation phase, and the code can be removed after map is created and calibrated with the ArCuo Code.

    All I need to do is just to push the "PLAYER00InitMA" command with the corresponding marker settings, correct?

    2. In the MBSA tutorials posted on Vive website, the setting that issent via WVRGetParameters ends with "size". However, when I created the markers_list.json via ArCuo code generator, my markers_list.json include these "pose" (position, and rotation) data. Should I include them in my code when I push them via VS_WVRGetParameters? or is it simply something that needs to be included for calibrating the map on the mobile App only, and must be removed in the code when using WVRGetParameters?

    3. I could never reset the Scene Alignment or Location Sharing, because I don't believe WVRSetParameters work(GetParameters does work) when using VBS PC SDK. Any guides on that?

    4. Is there any tutorial as to how VS_SetCallBackFunction work when using it in Unity? I did get it to work, but the content is incomprehensible.

    Thank you!

  5. On 2/15/2024 at 6:38 PM, C.T. said:

    Try modify your 6GHz Wifi to 80hz instead of auto mode. 
    Also may need you to share your PC Spec for reference. Thanks 

    I have the same problem, and I am running pure Wifi 6E mode 80Hz only with NetGear RAXE500. Even when connected to one XR Elite, the streaming would stutter at 100Mbps bitrate with constantly loading and buffering whereas It's totally fine with even 200Mbps on Focus 3. My Pc Specs is AMD 7950x with Nvidia RTX 4080.

  6. On 1/21/2024 at 1:44 AM, Tony PH Lin said:

    Hello,

    Not sure what's the issues you encounter, and maybe one of the possible reason that Focus 3 have been used more on enterprise applications so part of our clients and developers have contacted us directly via mail or sales window.

    You may try this discord link to see if it's helpful for you.

    Also we're welcome you to leave your inquiries here to get the support.

    Thanks.

    The link you provided doesn't work.

  7. On 1/3/2024 at 3:13 AM, Tony PH Lin said:

    Hi @DustyLv,

    For your first question, yes the marker is capable to move and tracked with a timer update base (like you mention 20sec). Also you can place 1-99 markers in the scene but the performance will be varied if the system need to proceed more markers.

    And currently there is no existed path to work with other AR related SDK at this moment and we put these on backlog first.

    Regarding to passthrough image you request, could you describe more expected behavior from your use case? 

    But will any of these features work on PCVR???

  8. On 3/16/2023 at 2:52 AM, CREWvzw said:

    Hi all,

    I've also been trying to figure out the Focus 3's Aruco code scanning. I'm using PCVR with Vive Business Streaming

    When looking at the logs, I can tell that the Scene Alignment is activated. I also presume that to use this feature I need Unity with the OpenVR plugin (which is not mentioned anywhere in the documentation!). I followed the code example as described here and I've been getting little to no feedback. I can tell my DebugRequests are being received by the HMD, but in the Unity app I don't get any return values from it. The HMD also does not react in any way when pointed at the ArUco code.

    Has anyone had any success with this feature?

    Were you able to resolve this? My Focus 3 is not responding to Any markers. I can't even tell if it is scanning.

  9. I am using Unity and doing PCVR streaming and I followed exactly the instructions provided on the official website. I loaded the marker file on creating the map and also I made sure I loaded the marker file with Native VS SDK (

    ), because the instruction on the official website which is outdated and wants us to use OpenVR to load the marker file does not work with latest OpenXR.

     

    I can see that the Native SDK returns 0 which means that the API loaded the file successfully, however the scene is just not aligning whatsoever. 

  10. On the tutorials posted on this forum, it doesn't mention anything about calling any methods within Unity or Unreal. However, on the tutorial listed on the Vive LBE website, it says we need to call corresponding APIs.

    I am asking this because the APIs don't work: I am doing PCVR and using the latest Vive OpenXR plugin, and the current tutorial listed on the Vive LBE website still uses OpenVR Loader to function. There is no way that I can call that API on PC using the latest Vive OpenXR plugin. 

    So, my question is can Marker-Based Scene Alignment, Location-Sharing and Drift Prevention work without calling any APIs in my PCVR game?

  11. On the tutorials posted on this forum, it doesn't mention anything about calling any methods within Unity or Unreal. However, on the tutorial listed on the Vive LBE website, it says we need to call corresponding APIs.

    I am asking this because the APIs don't work: I am doing PCVR and using the latest Vive OpenXR plugin, and the current tutorial listed on the Vive LBE website still uses OpenVR Loader to function. There is no way that I can call that API on PC using the latest Vive OpenXR plugin. 

    So, my question is can Marker-Based Scene Alignment, Location-Sharing and Drift Prevention work without calling any APIs in my PCVR game?

  12. @Alex_HTC @jiunlin I downloaded Virtual Desktop, and I find that the streaming speed on XR Elite would frequently drop to around 200Mbps and then come back to the normal speed. I bought puppis s1 and it comes with a connection status indicator, I can see that the connection status is always unstable when I connect the xr elite to it, whereas if I connect it with Oculus or Focus 3, then it would always display a stable connection indicator. There is etiher something wrong with the WIFI hardware with XR Elite or something wrong with the firmware.

  13. 4 hours ago, Alex_HTC said:

    Can you check the network signal strength using a tool like wifi analyzer https://play.google.com/store/apps/details?id=com.farproc.wifi.analyzer and maybe alter the channel that your router is on in response to one with less interference?

    Yes, I did use similar tools and made sure that there is abosolutely no inteference. It seems the problem is that XR Elite has difficulty recovering from a temporary packet or frame loss.

  14. https://communityforums.atmeta.com/t5/Get-Help/Known-Isssue-Unstable-wifi-covarage-with-Quest-3-on-some-Router/m-p/1097744

    This problem is completely identical to Meta Quest3 vs Quest 2 streaming problem. Quest 3 would have a stuttering streaming compared to Quest 2 given completely same environment, and it only happens to certain brands of routers. The root of the problem is as follow:

    Quoting the technician's words:'Quest3's wireless connection rate strategy is more aggressive in terms of speed reduction. Once it encounters wireless packet loss or interference, it will reduce the negotiation rate on a large scale, thus affecting the actual wireless performance.'

    Could this also be what's happening with XR Elite vs Focus 3 as well?

  15. 17 hours ago, GhostPsi said:

    Create a new batch without auto enrollment is the solution. Your headset is currently on auto enrollment if factory reset, this is basically a safety measure and what you choose when you made the batch file. 

     

    VIVE Device Management System | VIVE Business European Union - login to old VBMS if you on VB+

    I bought a used headset unfortunately, so I don't think think can work for me?

  16. @jiunlinjust tried wifi 6E as well, initially it would be real smooth with 3 bars green signal, then overtime it would become one bar red signal, even if I am point blank to the router, pretty much the same thing as using wifi 6. I am also doing location-based vr, so I am moving around in a 150 meter square area, but like I said, after the problem happens, no matter where I stand, the signal is always one bar with extreme stutter even if I am point blank to the router.

  17. 20 hours ago, jiunlin said:

    Hi @ChrisMa130, same PC? Could you help to check if USB streaming work smooth with XR Elite?

    @jiunlinIt works fine with USB. Over WiFi I get one bar of streaming status even when I am point blank to the router. Just checked with multiple other users as well they all have this problem. The XR Elite is practically unusable via wi-fi streaming. I was using Wi-Fi 6 and not 6E also.

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