dario Posted February 2, 2022 Share Posted February 2, 2022 VIVE OpenXR PC Unreal Plugin Release 1.0.0 [Version] 1.0.0 [Changes] Support OpenXR extensions: “XR_HTC_vive_cosmos_controller_interaction”“XR_MSFT_scene_understanding” “XR_HTC_facial_tracking”. Documentation of usage for the scene understanding and facial tracking features is included. Sample applications for both scene understanding and facial tracking are included. [Download] Plugin: ViveOpenXRPlugin.zip Sample Project: ViveOpenXRPluginSample.zip VIVE OpenXR PC Unity Plugin Release 1.0.1 [Version] 1.0.1 [Changes] Fix that VIVE Cosmos controller profile cannot work with SteamXR runtime. Separate the mesh subsystem from VIVE OpenXR plugin. Which means you won’t include mesh subsystem when you only enable VIVE OpenXR scene understanding feature. [Download]: (install via package manager) com.htc.vive.openxr-1.0.1.tgzcom.htc.vive.openxr-1.0.1.tgz [Note] The controller profiles are all work fine with Unity OpenXR plugin 1.3.1. OpenXR gaze function in controller sample scene is not working with Unity OpenXR plugin 1.3.1, but working with 1.2.8. [Previous Version] 1.0.0 [Changes] Support OpenXR extensions: XR_HTC_vive_cosmos_controller_interaction”, “XR_MSFT_scene_understanding”, “XR_HTC_facial_tracking”. Sample applications for both scene understanding and facial tracking are included. Documentation of usage for the scene understanding and facial tracking features is included. [Note] “XR_HTC_facial_tracking” is published in OpenXR SPEC -XR_HTC_facial_tracking. VR/MR experience setting We have created an OpenXR setting for developers to pre-set its application experience (environment blend mode). This is a short-term solution since an application should be able to set the environment blend mode through OpenXR API The application experience will be set to VR by default. Runtime will try to blend the real environment with the content when the application experience is set to MR. Please note that Unity OpenXR plugin 1.3.1 seems having some issues on OpenXR button binding. In its controller sample, only trigger and grip button work. However Unity OpenXR plugin 1.2.8 which is a verified version does not have this symptom and all works fine. ViveOpenXRPluginSample.zip ViveOpenXRPlugin.zip Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now