dario Posted April 22 Author Share Posted April 22 OpenXR support for both Focus 3 and XR Elite have been released - no need to enter an early access private forum. Please see the corresponding getting started post on this forum. Link to comment Share on other sites More sharing options...
cifulicitico Posted April 24 Share Posted April 24 New version OpenXR PC VR Plugin for Unreal 1.6.0 (UE5.1) not complile Console inside unreal not show errors: the log says: UATHelper: Packaging (Windows): C:\Users\USUARIO\Desktop\ViveOpenXRGame\Plugins\ViveOpenXR\Source\ViveOpenXRSceneUnderstanding\Private\ViveOpenXRSceneUnderstanding.cpp(561): error C2679: '=' binario: no se encontr un operador que adopte un operando en la parte derecha de tipo 'TArray<FVector,FDefaultAllocator>' (o bien no existe una conversi n aceptable) [2023.04.24-10.39.09:115][704]UATHelper: Packaging (Windows): [Upgrade] [2023.04.24-10.39.09:115][704]UATHelper: Packaging (Windows): [Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is: [2023.04.24-10.39.09:115][704]UATHelper: Packaging (Windows): [Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_0 [2023.04.24-10.39.09:115][704]UATHelper: Packaging (Windows): [Upgrade] Suppress this message by setting 'IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1;' in ViveOpenXRGame.Target.cs. [2023.04.24-10.39.09:115][704]UATHelper: Packaging (Windows): [Upgrade] Alternatively you can set this to 'EngineIncludeOrderVersion.Latest' to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine. Link to comment Share on other sites More sharing options...
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