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explicit Category specifier error when packaging in Unreal 4.27 for Focus 3


dgmn
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When trying to package a test project in Unreal Engine 4.27 for Vive Focus 3 I'm getting the errors below. I've worked through everything I can think of and have found no other references in searching for an answer to this issue. Any guidance would be hugely as appreciated as my project is completely blocked at this juncture until I can find a resolution. Thanks.

 

UATHelper: Packaging (Android (ASTC)):   LogInit: Display: Loading text-based GConfig....
UATHelper: Packaging (Android (ASTC)):   D:/Epic Games/UE_4.27/Engine/Plugins/WaveVR/Source/WaveVR/Public/AdaptiveController.h(28) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Android (ASTC)):   D:/Epic Games/UE_4.27/Engine/Plugins/WaveVR/Source/WaveVR/Public/AdaptiveController.h(31) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Android (ASTC)):   D:/Epic Games/UE_4.27/Engine/Plugins/WaveVR/Source/WaveVR/Public/AdaptiveController.h(34) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Android (ASTC)):   D:/Epic Games/UE_4.27/Engine/Plugins/WaveVR/Source/WaveVR/Public/AdaptiveController.h(37) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Android (ASTC)):   D:/Epic Games/UE_4.27/Engine/Plugins/WaveVR/Source/WaveVR/Public/AdaptiveController.h(74) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Android (ASTC)):   D:/Epic Games/UE_4.27/Engine/Plugins/WaveVR/Source/WaveVRInput/Classes/WaveVRPawnMotionController.h(41) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.

 

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  • 2 weeks later...

Hi @dgmn,

According to this path, we think you put WaveVR under the Engine side such as D:/Epic Games/UE_4.27/Engine/Plugins/.       

UATHelper: Packaging (Android (ASTC)):   D:/Epic Games/UE_4.27/Engine/Plugins/WaveVR/Source/WaveVRInput/Classes/WaveVRPawnMotionController.h(41) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.

        Please follow the steps: https://hub.vive.com/storage/docs/en-us/UnrealPlugin/UnrealPluginGettingStart.html#prepare-your-development-environment

And put WaveVR plugin under <MY_PROJECT/Plugins/> such as <MY_PROJECT/Plugins/WaveVR>
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