ashum Posted September 2, 2022 Posted September 2, 2022 Hi, we start to migrate our project to Wave Open XR from Wave XR and have troubles at starting point of our experiments. I took WorldinteractionDemo project from tutorials of Wave Open XR Android. It work rather good on Focus 3. Than I added VIU 1.17.0 to the project and change VRRig in the scene to VIU ViveCameraRig prefab with controllers. Result - no controllers in the scene in Focus 3. Than I just compile demo scenes from VIU Package - Tutorial, Teleport, 3DDrag. Result is the same - camera is on the floor and no controllers at all. So the question - is VIU compatible with Wave Open XR Plugin - Android and if yes what could be a problem?
VIVE_chengnay Posted September 4, 2022 Posted September 4, 2022 Hi @ashum, May I know which Wave OpenXR plugin did you install? And, which Unity and OpenXR Plugin version?
ashum Posted September 5, 2022 Author Posted September 5, 2022 Hi @chengnay , Unity 2020.3.25f1 Vive Wave OpenXR Plugin -Android 1.01 (with Toolkit and Toolkit Samples) VIU 1.17.0 XR Plugin Management 4.2.1
VIVE_chengnay Posted September 14, 2022 Posted September 14, 2022 Hi @ashum, My test result is different from yours. I can see Vive Controller model and there is camera tracking. Would you share your project for further investigation? Thanks!
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now