taa11 Posted October 5, 2022 Share Posted October 5, 2022 While developing in Unity, I believe I have all my settings correct, but when I go into Play mode or build a game, I do not get any controllers or hands of any type to show. Headset software version 5.0.999.624 Unity Version 2020.39LTS Headset Wave SDK version 5.0.2.014 I have downloaded the HelloVR from GitHub which the forum provided. I get display right away, but no working input ability. I am attaching pictures of my project and settings. Could someone please offer help? Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted October 6, 2022 Share Posted October 6, 2022 Hi @taa11, Is your project for PC or AIO? Link to comment Share on other sites More sharing options...
taa11 Posted October 6, 2022 Author Share Posted October 6, 2022 This would be for Android, since I have my build settings to go to the vive focus 3 (android device). But, it does not matter, as the controllers will not show with either. Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted October 6, 2022 Share Posted October 6, 2022 Hi @taa11, For using VBS, your project needs to setup with SteamVR Unity Plugin and VIVE Wave OpenXR Plugin - Windows. Remember to switch project platform to PC, and try again. Link to comment Share on other sites More sharing options...
taa11 Posted October 6, 2022 Author Share Posted October 6, 2022 Thank you for the help. I have downloaded and imported the SteamVR plugin. It will not show in Package manager though, once it is imported. Could this be something being blocked by our internal filter? Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted October 7, 2022 Share Posted October 7, 2022 Hi @taa11, SteamVR Unity Plugin can only download from Asset Store and it will not show up in Package Manager. Are you able to see the controllers or hands now? Link to comment Share on other sites More sharing options...
taa11 Posted October 7, 2022 Author Share Posted October 7, 2022 I have downloaded and added the SteamVR package from asset store, but no, handset models do not show. Link to comment Share on other sites More sharing options...
taa11 Posted October 10, 2022 Author Share Posted October 10, 2022 I was able to get the controllers to show, but the camera breaks. Now the VR headset (Vive Focus 3) is looking out into the distance and the controllers are way out in space. You can not interact any longer with the scene. Link to comment Share on other sites More sharing options...
MarcusN Posted October 20, 2022 Share Posted October 20, 2022 Hi @taa11, I would like to provide some assistance if you are still having an issue. I was informed that your environment is the following: Headset software version 5.0.999.624 Unity Version 2020.39LTS Headset Wave SDK version 5.0.2.014 Have you tried comparing your project to the HandInput and ControllerInput sample scenes found in the VIVE Wave XR Plugin - Essence package? Have you tried updating to the latest version of the VIVE Wave XR Plugin? If you have already tried these troubleshooting steps, then I would ask if you could provide a sample project that reproduces the issue or provide some steps that would help me reproduce the issue in a sample project. Link to comment Share on other sites More sharing options...
taa11 Posted October 20, 2022 Author Share Posted October 20, 2022 Am I to understand, you would like me to backtrack, and go back to the older vive wave xr, even though the headset is slated for OpenXR? Would I have to start this in a new project, or add to my existing project, which already has the wave openXR android, and wave openXR windows packages. Link to comment Share on other sites More sharing options...
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