BraisB Posted November 7, 2022 Posted November 7, 2022 Hi, i have been working the past few weeks torwards developing a native VR application. Despite my efforts i have not been able to make it work till recently and the only part sdk part that seems to work for me is the undistorted passthrough view. I am fairly new to this framework so i have several questions: Does anything but the distorted passthrough view of the sample work? if so, how did you manage to get it running? Is it possible to avoid using the sdk libraries and use the api layer from openXR directly?
Tony PH Lin Posted November 7, 2022 Posted November 7, 2022 Hi Sir, Maybe you can refer our tutorials based on OpenXR to check if it's helpful for your case. Unity: https://developer.vive.com/resources/openxr/openxr-pcvr/tutorials/unity/interact-real-world-openxr-scene-understanding/ Unreal: https://developer.vive.com/resources/openxr/openxr-pcvr/tutorials/unreal-engine/interact-real-world-openxr-scene-understanding/ Thanks.
BraisB Posted November 7, 2022 Author Posted November 7, 2022 Hi Tony, thanks for your reply. I have looked into those, but im trying to avoid using unreal or unity, since my app is running directly over the openXR API 1
jalley Posted January 15, 2023 Posted January 15, 2023 Same issue here. We are trying to use the native test demo you provided and nos of the features we couldn't make them work. Is there a new release of the openxr api now that a new headset has been announced? This is critical to develop custom applications outsider of Unity or unreal ...
Tony PH Lin Posted January 16, 2023 Posted January 16, 2023 Hi @jalley, May I know your target device and use application? Since currently we move most resources to provide OpenXR related functionalities, so once we know more about your application then we can recommend the proper solution for you. Thanks.
Ring Posted February 9, 2023 Posted February 9, 2023 Hi @Tony PH Lin May I know is there going to have a SDK for developing the AR application of XR Elite or not? Thanks.
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