reconstructed Posted November 23, 2022 Share Posted November 23, 2022 My project switches between Wave XR, Oculus and mobile builds. Since installing Wave XR - it's apparent that even when in player settings Wave XR is unticked - it is still doing things when i run the build - there are a bunch of wave essence related console logs. That's not really a problem except that now when I try to build for android mobile - i'm getting just a black screen.(Initialize XR on startup is off!) the project is running in the background - i can see from Logcat - but the screen is black. My suspicion is that wave xr / unity xr somehow still believes it's VR and is taking over the rendering somehow. is there anything you can imagine that could be causing this? before installing Wave XR this built to tablet fine - (it used to only switch between oculus and android tablet.) Thanks Link to comment Share on other sites More sharing options...
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