Dan Lauer Posted February 21 Share Posted February 21 Does anyone have any insight into when the WaveVR plugin will be available for Unreal 5.1? I have a full simulation built in UE5.1 and need to get it working with the Vive Focus 3. Since there is no easy way to downgrade a UE project, I need to decide if I should completely rebuild in 5.0 (which could take a week or so), or just wait for ... well that's the question. Link to comment Share on other sites More sharing options...
Tony PH Lin Posted February 22 Share Posted February 22 Hi @Dan Lauer, To support Unreal 5.1 on our next update in March is under development. However we still have some integration issues with UE 5.1, so we may release first our support on OpenXR plugin soon. For WaveVR plugin, once we have earlier progress, will let you know if we can try to provide Beta version for your trial. Will keep you posted. Link to comment Share on other sites More sharing options...
Dan Lauer Posted February 23 Author Share Posted February 23 Thanks Tony! I guessing that one of your issues is getting it all to work with the new UE Enhanced Input system. I would be thrilled to try out the Beta version. Link to comment Share on other sites More sharing options...
Showby Posted March 14 Share Posted March 14 Hello, What's the news about the support of UE 5.1? Still for the Vive Focus 3. Do you have an expected date for this update? I have the same needs as Dan, creating a project in 5.1 and it would be boring to redo everything on the previous version (importance of Lumen and Nanite). Thank you in advance for your answers 1 Link to comment Share on other sites More sharing options...
STRABAG Posted March 27 Share Posted March 27 Hi @Tony PH Lin, we are waiting for the OpenXR Plugin for Unreal 5.1. You wrote the Update for the OpenXR-Plugin should be released soon. Do you have a date for that? 1 Link to comment Share on other sites More sharing options...
Dan Lauer Posted March 28 Author Share Posted March 28 @Tony PH Lin March is ticking away... any updates on this. Link to comment Share on other sites More sharing options...
Tony PH Lin Posted March 29 Share Posted March 29 Hi @Dan Lauer, Thanks for inquiry. For OpenXR support with Unreal 5.1, it's ON. https://developer.vive.com/resources/openxr/openxr-mobile/download/latest/ We keep working with Wave version, and it will be on next release (schedule may be around May). 1 Link to comment Share on other sites More sharing options...
STRABAG Posted April 3 Share Posted April 3 Hi @Tony PH Lin, That's great. Thanks for the new PlugIn. The Plugin for PC-VR ha no update as far as I have seen. Do you know, when this will be released? Link to comment Share on other sites More sharing options...
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