Jump to content

Wave SDK for Unreal 5.1

Dan Lauer

Recommended Posts


Does anyone have any insight into when the WaveVR plugin will be available for Unreal 5.1?

I have a full simulation built in UE5.1 and need to get it working with the Vive Focus 3.  Since there is no easy way to downgrade a UE project, I need to decide if I should completely rebuild in 5.0 (which could take a week or so), or just wait for ... well that's the question.

Link to comment
Share on other sites

Hi @Dan Lauer,

To support Unreal 5.1 on our next update in March is under development.

However we still have some integration issues with UE 5.1, so we may release first our support on OpenXR plugin soon.

For WaveVR plugin, once we have earlier progress, will let you know if we can try to provide Beta version for your trial. Will keep you posted.

Link to comment
Share on other sites

  • 3 weeks later...


What's the news about the support of UE 5.1? Still for the Vive Focus 3. 
Do you have an expected date for this update? 

I have the same needs as Dan, creating a project in 5.1 and it would be boring to redo everything on the previous version (importance of Lumen and Nanite).

Thank you in advance for your answers

  • Like 1
Link to comment
Share on other sites

  • 2 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Create New...