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Vive xr elite Passthrough over PCVR


Xoart

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On 3/4/2023 at 7:32 PM, Xoart said:

As a standalone built application or using Unity editor play mode, is it possible to use/visualize the passthrough using PCVR? 

This is still under studying. 

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Hello,

thank you for your work, 

Is there a way actual or in the near future to create passthrough mode in TouchDesigner ?

or to formulate more broadly, a way to access the outside camera of the headset as if it was two separate webcams and connect them in the application to recreate XR experience ?

 

Bests

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On 3/5/2023 at 10:31 PM, C.T. said:

This is still under studying. 

So it means that today we cannot previsualize the passthrough while developing apps in Unity, is it correct?

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  • 4 months later...

@Xoart, @MoodDreamButterfly
In case if you're still looking for it, you need to update Vive Business Streaming on your PC to beta and through it on your headset too. After that, there'll be a new experimental feature in the graphics settings. Enable it and set the camera rendering in your Unity camera to solid color, set it black with alpha = 0, the passwthrough will render instead of skybox. It will also render on any object where material's alpha is <1, note that

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