Xoart Posted March 4 Share Posted March 4 As a standalone built application or using Unity editor play mode, is it possible to use/visualize the passthrough using PCVR? Link to comment Share on other sites More sharing options...
C.T. Posted March 5 Share Posted March 5 On 3/4/2023 at 7:32 PM, Xoart said: As a standalone built application or using Unity editor play mode, is it possible to use/visualize the passthrough using PCVR? This is still under studying. Link to comment Share on other sites More sharing options...
MoodDreamButterfly Posted March 9 Share Posted March 9 Hello, thank you for your work, Is there a way actual or in the near future to create passthrough mode in TouchDesigner ? or to formulate more broadly, a way to access the outside camera of the headset as if it was two separate webcams and connect them in the application to recreate XR experience ? Bests Link to comment Share on other sites More sharing options...
Xoart Posted March 10 Author Share Posted March 10 On 3/5/2023 at 10:31 PM, C.T. said: This is still under studying. So it means that today we cannot previsualize the passthrough while developing apps in Unity, is it correct? Link to comment Share on other sites More sharing options...
Ilija Posted July 20 Share Posted July 20 @Xoart, @MoodDreamButterfly This guy here says he could use passthrough with a PC as target platform, I suggest you to follow this thread Link to comment Share on other sites More sharing options...
Ilija Posted July 20 Share Posted July 20 @Xoart, @MoodDreamButterfly In case if you're still looking for it, you need to update Vive Business Streaming on your PC to beta and through it on your headset too. After that, there'll be a new experimental feature in the graphics settings. Enable it and set the camera rendering in your Unity camera to solid color, set it black with alpha = 0, the passwthrough will render instead of skybox. It will also render on any object where material's alpha is <1, note that Link to comment Share on other sites More sharing options...
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