curvaturegames Posted March 29 Share Posted March 29 I tried following the instructions here https://developer.vive.com/resources/openxr/openxr-mobile/tutorials/unity/passthrough/ (and related pages) but LayerType.Underlay doesn't work for me (only shows black). Using Unity 2021.3.2f1 I created two new projects (one Standard, one URP) and imported VIVE OpenXR Plugin - Android, VIVE OpenXR ToolKit - Android and VIVE OpenXR ToolKit Samples- Android. Then made a build of the sample scene PassthroughSample_Projection from the ToolKit Samples package. It works fine with Standard but the Underlay option still only shows black in URP. Is there something I am missing? Link to comment Share on other sites More sharing options...
jcm01 Posted April 17 Share Posted April 17 (edited) Hi @curvaturegames Did you get the underlay passthrough to work with URP yet? I am having the same issue on the new XR elite device Edited April 17 by jcm01 Link to comment Share on other sites More sharing options...
FracEdd Posted May 23 Share Posted May 23 We have passthrough working with URP both in our app and in the Toolkit sample. Unity 2022.3.22 URP 12.1.10 Link to comment Share on other sites More sharing options...
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