jcm01 Posted April 18 Share Posted April 18 Hi, I have an XR elite device and I am trying to experiment the MR capabilities. I have tried building the demo scene called ScenePerceptionDemo(SceneMeshAnchor) but I don't understand what it is actually doing in the app. From what I understand from the code it is suppose to generate some meshes of floor, wall etc... but when I press the button "Visual Mesh" or "Collider Mesh" nothing happens. I am assuming it is suppose to change the material of the meshes but this seem to be for the defined 3d meshes and not your actual physical world but nothing happens for me even when passthrough is enabled and I quite don't understand the purpose of this Scene Understanding feature? In my mind I assumed that this is something like spatial mapping which scans your whole real physical environment and generate some meshes. Can we even do Spatial mapping like Magic leap 2 or hololens does on the XR elite (OpenXR Mobile or WaveSDK)? Some clarification would be greatly appreciated thanks. Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now