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Missing material in URP for hand tracking


vethetheth

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On 8/24/2023 at 9:09 AM, VIVE_chengnay said:

For URP part (pink),

I found this link, please refer to the shader mappings and manually replace to corresponding URP shader.

Thing is I already tried altering shaders, materials or anything but the hands are in the "Packages" folder of the Wave SDK : it is read only and changes are reloaded after any compilation.

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On 8/24/2023 at 3:09 PM, VIVE_chengnay said:

For URP part (pink),

I found this link, please refer to the shader mappings and manually replace to corresponding URP shader.

Summarized as follows,

1. Make a copy of hand models from VIU or Wave plugin

2. To resolve the pink color issue, please refer to the above link and replace corresponding URP shader.

3. Insert your custom models into RenderModelHook accordingly.

For this case, choose WaveTrackedHandRight and WaveTrackedHandLeft.

image.thumb.png.cda8134031e76afdc1da222e35eefbbb.png

image.png.2c464f9593da40c75160594c9766212c.png

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