VIVE_chengnay Posted August 24 Share Posted August 24 For URP part (pink), I found this link, please refer to the shader mappings and manually replace to corresponding URP shader. Link to comment Share on other sites More sharing options...
vethetheth Posted August 28 Author Share Posted August 28 On 8/24/2023 at 9:09 AM, VIVE_chengnay said: For URP part (pink), I found this link, please refer to the shader mappings and manually replace to corresponding URP shader. Thing is I already tried altering shaders, materials or anything but the hands are in the "Packages" folder of the Wave SDK : it is read only and changes are reloaded after any compilation. Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted August 28 Share Posted August 28 Hi @vethetheth, Could you copy the hand models from PackageCache folder and put them into Assets folder? Link to comment Share on other sites More sharing options...
vethetheth Posted August 28 Author Share Posted August 28 1 hour ago, VIVE_chengnay said: Hi @vethetheth, Could you copy the hand models from PackageCache folder and put them into Assets folder? Nothing has changed... I am using the VIU prefab. Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted August 28 Share Posted August 28 No more pink color? Link to comment Share on other sites More sharing options...
vethetheth Posted August 28 Author Share Posted August 28 There is still a pink color because the Package use the read-only hands, not the ones I modified Maybe we should use a more direct way of communication instead of the forums, because this could take a while Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted August 28 Share Posted August 28 On 8/24/2023 at 3:09 PM, VIVE_chengnay said: For URP part (pink), I found this link, please refer to the shader mappings and manually replace to corresponding URP shader. Summarized as follows, 1. Make a copy of hand models from VIU or Wave plugin 2. To resolve the pink color issue, please refer to the above link and replace corresponding URP shader. 3. Insert your custom models into RenderModelHook accordingly. For this case, choose WaveTrackedHandRight and WaveTrackedHandLeft. 1 Link to comment Share on other sites More sharing options...
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