Jump to content

Error EGL_BAD_SURFACE in unity


JulienActiveMe

Recommended Posts

Hello, 

I have this error that keeps popping up in Unity, when a HMD is connected via Netcode and 

[EGL] Unable to acquire context: EGL_BAD_SURFACE: An EGLSurface argument does not name a valid surface (window, pixel buffer or pixmap) configured for GL rendering.

OpenGLS3 is required because it will not build if Vulkan is selected. 

 

Can anyone tell me what exactly it is related to and where I should look for to optimise this ? 

 

Thanks ! 

 

Link to comment
Share on other sites

  • 2 weeks later...
  • 2 months later...
  • 1 month later...
  • 2 months later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...