JulienActiveMe Posted September 5, 2023 Share Posted September 5, 2023 Hello, I have this error that keeps popping up in Unity, when a HMD is connected via Netcode and [EGL] Unable to acquire context: EGL_BAD_SURFACE: An EGLSurface argument does not name a valid surface (window, pixel buffer or pixmap) configured for GL rendering. OpenGLS3 is required because it will not build if Vulkan is selected. Can anyone tell me what exactly it is related to and where I should look for to optimise this ? Thanks ! Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted September 6, 2023 Share Posted September 6, 2023 Hi @JulienActiveMe, May I know is anything malfunction when you see the error message? Link to comment Share on other sites More sharing options...
JulienActiveMe Posted September 19, 2023 Author Share Posted September 19, 2023 Hello @VIVE_chengnay, Nothing seems to be malfunctioning. It's just annoying to have an error popping a few hundred times on a five minute session and not knowing what it is that causes it. Maybe someone knew about this and had an idea for a fix. You never know. Thanks Link to comment Share on other sites More sharing options...
Nick Marmaras Posted September 21, 2023 Share Posted September 21, 2023 Hello @VIVE_chengnay, I also have the same error message on a standalone build using XR Elite. Any ideas? I'm using OpenGLS3 also. Thanks! Link to comment Share on other sites More sharing options...
EliotR Posted November 29, 2023 Share Posted November 29, 2023 Hello @VIVE_chengnay, Reviving this thread because I have the same issue. Is there any workaround ? Link to comment Share on other sites More sharing options...
kun Posted January 23 Share Posted January 23 i think this throw on call Graphics.Blit (src, dest) in OnRenderImage but i just send origin renderTexuture to dest, Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted April 10 Share Posted April 10 Hi @EliotR, Sorry for late reply. Currently there is no workaround and the error logs shouldn't cause any problem to your content. Or your content is having issues due to those error logs? Link to comment Share on other sites More sharing options...
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