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Error EGL_BAD_SURFACE in unity


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I have this error that keeps popping up in Unity, when a HMD is connected via Netcode and 

[EGL] Unable to acquire context: EGL_BAD_SURFACE: An EGLSurface argument does not name a valid surface (window, pixel buffer or pixmap) configured for GL rendering.

OpenGLS3 is required because it will not build if Vulkan is selected. 


Can anyone tell me what exactly it is related to and where I should look for to optimise this ? 


Thanks ! 


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