ccyen@gae.tnu.edu.tw Posted November 14, 2017 Share Posted November 14, 2017 I did not use USB(pogo pin trigger), I encountered same issues , Can you share how to resolve it in you chip (code)? Link to comment Share on other sites More sharing options...
HackPerception Posted November 14, 2017 Share Posted November 14, 2017 (and ) SteamVR updated today alongside new tracker firmware that changes how some of this filtering works. See http://steamcommunity.com/games/250820/announcements/detail/1451710752575118590 Link to comment Share on other sites More sharing options...
PramodPatel Posted November 15, 2017 Author Share Posted November 15, 2017 hi VibrantNebula, thats great news... any links how to use this in unity? will there be a following update to the steamVr unity plugin to enable these features too? regards Pramod Link to comment Share on other sites More sharing options...
HackPerception Posted November 15, 2017 Share Posted November 15, 2017 , I don't have any additional info beyond that release note. I'll try to track down some updates today. Link to comment Share on other sites More sharing options...
HackPerception Posted December 5, 2017 Share Posted December 5, 2017 , It turns out that this the low pass filter settings are covered in the v1.5 Vive Tracker Dev Guidelines document (attached below) but the firmware wasn't pushed to SteamVR until the updated that I pinged you on above. Link to comment Share on other sites More sharing options...
PramodPatel Posted December 8, 2017 Author Share Posted December 8, 2017 hey VibrantNebula, thanks ..ill try it out. regards Pramod Link to comment Share on other sites More sharing options...
darcohen Posted September 12, 2018 Share Posted September 12, 2018 we are experiencing a very similar issue. We have attached a tracker to a pole which is being tracked in VR for a mining safety simulation built in Unity. The pole is used to "dislodge" loose rocks and it undergoes quite a lot of shock as it is hit on the walls and roof of a custom container we have built. Obviously, the pole flying away is disconcerting in this context. We are exploring dampening the vibration/shock with absorbers used on drones, however, I am very interested in whether you found a way to resolve this (hardware/software)? Is there any benefit added through using the new SteamVR 2.0 base stations and Vive Tracker 2018? Link to comment Share on other sites More sharing options...
HackPerception Posted September 12, 2018 Share Posted September 12, 2018 , the tracker 2018 firmware does not currently support the low pass filter option that's supported on the most recent firmware version of the first generation tracker so at this time tracker 18' may actually be more susceptible to the types of shock your exposing as you don't have an LPS option to help clean the data. Link to comment Share on other sites More sharing options...
Ronnientes Posted October 18, 2018 Share Posted October 18, 2018 , Hi David, do you know if they plan to add the LPS option to the 2018 tracker firmware any time soon? Link to comment Share on other sites More sharing options...
Bonkerz Posted December 23, 2018 Share Posted December 23, 2018 Question, how did you set this Airsoft gun to work with it's existing trigger system ? Link to comment Share on other sites More sharing options...
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