VictoryVR Posted June 19, 2018 Share Posted June 19, 2018 Hi, I have existing projects which work perfectly on the Vive (the original) but is crashing when ported the same to the Focus. The project contains a platform rig (based on Unity XR settings) that is used to handle locomotion, interaction etc. When the app is launched through the library it shows the "Vive Focus" logo, goes to the loading bar and then crashes right back to the desktop. Is there a way to use Unity XR along with Wave SDK ? (Currently using Unity 2018) Thank you. Link to comment Share on other sites More sharing options...
Tony PH Lin Posted June 20, 2018 Share Posted June 20, 2018 Hi , Since I don't see the log I can't tell the exact root cause. However from your description, Wave SDK doesn't support Unity 2018. Maybe it's one of the cause. Thanks. Link to comment Share on other sites More sharing options...
saadya Posted November 23, 2018 Share Posted November 23, 2018 How to check log? Link to comment Share on other sites More sharing options...
Tony PH Lin Posted November 27, 2018 Share Posted November 27, 2018 You can enable “DEBUG” log before using adb logcat to check Unity log. adb shell setprop log.tag.Unity DEBUG Link to comment Share on other sites More sharing options...
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