Futuruum Posted April 24, 2019 Share Posted April 24, 2019 Hi! So my problem is that as soon as I enable MSAA from the project settings the application does not seem to load. The screen is just black, no matter what variation (x2 x4 x8) of MSAA I use. It does not seem to be tied to a certain project aswell. Tried it with the empty sample project, that Wave VR SDK provides and the same problem occurs. When I try to "force" AA from the level blueprint with "set AA quality" it does not seem to have an effect at all, nor does r.SetScreenPercentage do a thing. Am I missing something? Has anyone had similar issues? Link to comment Share on other sites More sharing options...
Tony PH Lin Posted April 25, 2019 Share Posted April 25, 2019 Hi , Thanks for your feedbacks, and we're sorry it's not supported yet at current version. We will provide this on next major release around the mid of July. Link to comment Share on other sites More sharing options...
StaRky_FR Posted September 7, 2021 Share Posted September 7, 2021 The same thing is happening in Unity. Do you know when the feature will be available ? Is there any way to stay informed of this feature ? Link to comment Share on other sites More sharing options...
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