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Vive Focus Anti Aliasing support in Unreal 4?


Futuruum
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Hi! 

 

So my problem is that as soon as I enable MSAA from the project settings the application does not seem to load. The screen is just black, no matter what variation (x2 x4 x8) of MSAA I use. It does not seem to be tied to a certain project aswell. Tried it with the empty sample project, that Wave VR SDK provides and the same problem occurs. 

 

When I try to "force" AA from the level blueprint with "set AA quality" it does not seem to have an effect at all, nor does r.SetScreenPercentage do a thing. 

Am I missing something? Has anyone had similar issues? 

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