Corvus Posted June 3, 2019 Share Posted June 3, 2019 The VIVE Foveated Rendering Plugin has been released for developers to integrate: Unity https://github.com/ViveSoftware/ViveFoveatedRendering Unreal https://github.com/ViveSW/UnrealEngine/tree/VariableRateShading-4.23.1 It's required to link your Epic Games account to GitHub account and get authorized by Epic Games to see the repo. Step by step tutorial: https://www.unrealengine.com/en-US/ue4-on-github Getting started with Foveated Rendering using Unreal Engine: https://forum.vive.com/topic/7434-getting-started-with-vrs-foveated-rendering-using-htc-vive-pro-eye-unreal-engine/ Introduction Vive Foveated Rendering is a rendering Unity plugin which reduces the rendering work load through cutting edge GPU technologies. This plugin supports both fixed and eye-tracked foveated rendering. The developer could easily apply foveated rendering to their VR application and adjust shading rate and region size for either better performance or better quality, according to their requirements. Features Foveated Rendering Variable Shading Rate(VRS) Support Eye Tracking(for VIVE Pro Eye only) System Requirements: Operation System: Windows 7 with DirectX 11 Graphics Card: NVIDIA Turing based GPUs Driver Version: 430 and later (Optional)Eye Tracking: SRAnipal v18.104.22.168 1 Link to comment Share on other sites More sharing options...
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