Kikuto Posted June 12, 2019 Share Posted June 12, 2019 With the SDK patch 0.8.0p1, now is possible to use Hand Tracking SDK + SRWorks in See Through mode. However, when I configure both SDKs together as in this unity example, I got different position for 3D hand and my real hand as in image bellow. This project was built on ViveSR/Sample/Sample scene. This problem occurs ins both hand in both eyes. how can I find the translation matrix that fixes this position? I intend to use handmat material, that made virtual hand invisible, to interact with virtual objects. As I finished the integration with Leap Motion Interaction Engine, I will be able to use all interactive features of Leap SDK. I will share the interaction code soon as I fix some small details. Thanks. Link to comment Share on other sites More sharing options...
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