maiphuong2703 Posted July 5, 2019 Share Posted July 5, 2019 Hi all, I am very new to unity as well as Vive Wave SDL. To understand about the controller I am trying to play a sample after importing wvr_unity_sdk.unitypackage && wvr_unity_samples.unitypackage/ sample: ControllerInputMode_Test. In Unity, when I click "play", nothing happened but In the log I got this message 1. WVR_WaveVR WaveVR() initialize simulator failed, WVR_Quit_S() UnityEngine.Debug:LogError(Object) WaveVR_Log.Log:e(String, String, Boolean) (at Assets/WaveVR/Scripts/WaveVR_Log.cs:66) WaveVR:PrintErrorLog(String) (at Assets/WaveVR/Scripts/WaveVR.cs:44) WaveVR:.ctor() (at Assets/WaveVR/Scripts/WaveVR.cs:192) WaveVR:get_Instance() (at Assets/WaveVR/Scripts/WaveVR.cs:53) Device:get_connected() (at Assets/WaveVR/Scripts/WaveVR_Controller.cs:258) WaveVR_ButtonList:Update() (at Assets/WaveVR/Scripts/WaveVR_ButtonList.cs:71) 2. NullReferenceException: Object reference not set to an instance of an object WaveVR_Controller+Device.get_connected () (at Assets/WaveVR/Scripts/WaveVR_Controller.cs:258) WaveVR_ButtonList.Update () (at Assets/WaveVR/Scripts/WaveVR_ButtonList.cs:71) Could you please kindly give me some advices? Thank you! Link to comment Share on other sites More sharing options...
Tony PH Lin Posted July 5, 2019 Share Posted July 5, 2019 Hi , Could you disable simulator first to check if it's working or not? Because there is a bug inside simulator functionality and need a patch for fix it, or it's included in our next release which is coming soon on the end of this month. Thanks. Link to comment Share on other sites More sharing options...
maiphuong2703 Posted July 8, 2019 Author Share Posted July 8, 2019 Thank you for your quick reply! There is not error now! Could you please kindly tell me how can I know how the sample works in unity? I mean for example using mouse, or using some key as the control to click on button. Thank you! Link to comment Share on other sites More sharing options...
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