PixiStudio Posted July 8, 2019 Posted July 8, 2019 I used this as reference: https://hub.vive.com/storage/app/doc/en-us/UnrealPlugin/UnrealSystemEvent.html I don't know what to do to get System Event working in Unreal 4.21 I did some PrintString and plugged the code in different blueprints, I never get any response nor error. It compile succesfully and and I can launch without problem. What do I need to do to get the System Event to work?
PixiStudio Posted July 8, 2019 Author Posted July 8, 2019 Okay so this setup works: But the event I need don't : WVR_EventType_DeviceSuspend = 2003 When user takes off HMD WVR_EventType_DeviceResume = 2004 When user puts on HMD Is the doc up to date?
PixiStudio Posted July 15, 2019 Author Posted July 15, 2019 Is there a way I can have access to the event WVR_EventType_DeviceSuspend without having to listen to AllEvent?
Tony PH Lin Posted July 16, 2019 Posted July 16, 2019 Hi , In current design, OEM SDK would take care all actions when suspend / resume (put on/off HMD). This means you can't receive the suspend / resume event. (2003/2004) Have you tried like below by using Unreal delegate? Thanks.
PixiStudio Posted July 17, 2019 Author Posted July 17, 2019 Yes! This worked, thank you for the help!
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