PixiStudio Posted July 8, 2019 Share Posted July 8, 2019 I used this as reference: https://hub.vive.com/storage/app/doc/en-us/UnrealPlugin/UnrealSystemEvent.html I don't know what to do to get System Event working in Unreal 4.21 I did some PrintString and plugged the code in different blueprints, I never get any response nor error. It compile succesfully and and I can launch without problem. What do I need to do to get the System Event to work? Link to comment Share on other sites More sharing options...
PixiStudio Posted July 8, 2019 Author Share Posted July 8, 2019 Here is my blueprint setup: Link to comment Share on other sites More sharing options...
PixiStudio Posted July 8, 2019 Author Share Posted July 8, 2019 Okay so this setup works: But the event I need don't : WVR_EventType_DeviceSuspend = 2003 When user takes off HMD WVR_EventType_DeviceResume = 2004 When user puts on HMD Is the doc up to date? Link to comment Share on other sites More sharing options...
PixiStudio Posted July 15, 2019 Author Share Posted July 15, 2019 Is there a way I can have access to the event WVR_EventType_DeviceSuspend without having to listen to AllEvent? Link to comment Share on other sites More sharing options...
Tony PH Lin Posted July 16, 2019 Share Posted July 16, 2019 Hi , In current design, OEM SDK would take care all actions when suspend / resume (put on/off HMD). This means you can't receive the suspend / resume event. (2003/2004) Have you tried like below by using Unreal delegate? Thanks. Link to comment Share on other sites More sharing options...
PixiStudio Posted July 17, 2019 Author Share Posted July 17, 2019 Yes! This worked, thank you for the help! Link to comment Share on other sites More sharing options...
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