Jump to content

Call SteamVR eye tracking calibration menu programatically/automatically


Recommended Posts

Hi,

Our use case is we are running an application for a number of users in succession of one another.
The users have either not used VR before or limited experience.

We are finding it difficult to instruct the users to open the SteamVR menu with the controller and instruct them to navigate to the eye tracking callibration after we have told them that the experience does not require a controller for input.

Is there a way we can trigger the calibration without a controller, preferably without having our user go through the SteamVR menu

Link to comment
Share on other sites

,

What engine are you using?

 

In Unity you can use these two lines to launch the calibration and show the dashboard.

 

            SRanipal_Eye.LaunchEyeCalibration();            OpenVR.Overlay.ShowDashboard("com.htc.vive.eyecalibration");

 

Link to comment
Share on other sites

  • 1 month later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...