Snobal Posted July 10, 2019 Share Posted July 10, 2019 Hi, Our use case is we are running an application for a number of users in succession of one another. The users have either not used VR before or limited experience. We are finding it difficult to instruct the users to open the SteamVR menu with the controller and instruct them to navigate to the eye tracking callibration after we have told them that the experience does not require a controller for input. Is there a way we can trigger the calibration without a controller, preferably without having our user go through the SteamVR menu Link to comment Share on other sites More sharing options...
Corvus Posted July 10, 2019 Share Posted July 10, 2019 , What engine are you using? In Unity you can use these two lines to launch the calibration and show the dashboard. SRanipal_Eye.LaunchEyeCalibration(); OpenVR.Overlay.ShowDashboard("com.htc.vive.eyecalibration"); Link to comment Share on other sites More sharing options...
robotvive Posted August 26, 2019 Share Posted August 26, 2019 We are using UE4. How does one either invoke the default calibration, and/or create her own? Link to comment Share on other sites More sharing options...
Daniel_Y Posted August 31, 2019 Share Posted August 31, 2019 There is a similar LaunchEyeCalibration() in Unreal, refereeing to document in SDK. Link to comment Share on other sites More sharing options...
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