maiphuong2703 Posted July 16, 2019 Posted July 16, 2019 Hi there, I am making a demo application which uses a 360 degree video, so I need to adjust the camera in order to show the best perspective of the view in the video. I tried to rotate the camera of prefab waveVR.head, but it seems that the camera was fix. Could you please give me some advices? thank you!
Corvus Posted July 16, 2019 Posted July 16, 2019 Generally best practice is to rotate the video not the player. If you need to rotate the player try creating a parent gameobject and rotating it instead.
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