juanyvos Posted August 7, 2019 Share Posted August 7, 2019 Hi, I have a question regarding the foveated rendering on Unity. Is it a feature that works on all HTC headsets, or only some? I'm trying to use it with the Vive Focus, but no matter what the parameters, it doesn't change what's displayed. Either it be with the Unity Editor or inside the headset. Has anyone had any success with it? Link to comment Share on other sites More sharing options...
HackPerception Posted August 8, 2019 Share Posted August 8, 2019 @juanyvos Can you please specify what Unity tool, SDK, or feature you're trying to enable foveation in? There's a number of ways to approach it nativley for Unity. I'm mostly a desktop developer but I believe that you need to enable foveation within the WaveSDK and not at the engine level as the Focus is not natively supported within Unity. This is the documentation for how to enable it via the WaveSDK. I've tagged members of the Focus/WaveSDK team to this thread to confirm my response. Link to comment Share on other sites More sharing options...
juanyvos Posted August 8, 2019 Author Share Posted August 8, 2019 (edited) Hi @VibrantNebula, Thanks for the prompt reply! I'm using Unity 2019.2, Wave Unity SDK 3.0.2, with render mask & multi pass. I'll take a look into the native SDK. Thanks for the info! Edited August 8, 2019 by juanyvos typo Link to comment Share on other sites More sharing options...
Cotta Posted August 8, 2019 Share Posted August 8, 2019 Hi @juanyvos, What version is your firmware on the device? Foveated rendering requires firmware 1.94.xx or above. Currently it's only supported with Developer Kit devices. May I know if your device is a DK or a purchased one? 1 Link to comment Share on other sites More sharing options...
juanyvos Posted August 8, 2019 Author Share Posted August 8, 2019 Hi @Cotta, I have a DK on 1.95.xx. Link to comment Share on other sites More sharing options...
juanyvos Posted August 8, 2019 Author Share Posted August 8, 2019 I forgot to mention that I use Unity LWRP. Could that impact foveation? Especially since it doesn't work in the editor either. Link to comment Share on other sites More sharing options...
Cotta Posted August 12, 2019 Share Posted August 12, 2019 Hi @juanyvos, Are you using IL2CPP? There is a known issue about foveated rendering when IL2CPP is used. If that's the case you may need some special workaround to make use of foveated rendering at current stage. Link to comment Share on other sites More sharing options...
juanyvos Posted August 12, 2019 Author Share Posted August 12, 2019 Ah! Wrong account. Hi @Cotta, I use Mono for dev builds & IL2CPP for releases. I checked with Mono but it doesn't seem to work. Thanks a lot for the info nonetheless! Link to comment Share on other sites More sharing options...
Cotta Posted August 13, 2019 Share Posted August 13, 2019 Hi @juanyvos, Would you check the exact firmware number on your DK device? We'll double check if anything suspicious. Link to comment Share on other sites More sharing options...
juanyvos Posted August 13, 2019 Author Share Posted August 13, 2019 Hi @Cotta, It's on 1.95.1400.2. Link to comment Share on other sites More sharing options...
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