juanyvos Posted August 7, 2019 Posted August 7, 2019 Hi, I have a question regarding the foveated rendering on Unity. Is it a feature that works on all HTC headsets, or only some? I'm trying to use it with the Vive Focus, but no matter what the parameters, it doesn't change what's displayed. Either it be with the Unity Editor or inside the headset. Has anyone had any success with it?
HackPerception Posted August 8, 2019 Posted August 8, 2019 @juanyvos Can you please specify what Unity tool, SDK, or feature you're trying to enable foveation in? There's a number of ways to approach it nativley for Unity. I'm mostly a desktop developer but I believe that you need to enable foveation within the WaveSDK and not at the engine level as the Focus is not natively supported within Unity. This is the documentation for how to enable it via the WaveSDK. I've tagged members of the Focus/WaveSDK team to this thread to confirm my response.
juanyvos Posted August 8, 2019 Author Posted August 8, 2019 Hi @VibrantNebula, Thanks for the prompt reply! I'm using Unity 2019.2, Wave Unity SDK 3.0.2, with render mask & multi pass. I'll take a look into the native SDK. Thanks for the info!
juanyvos Posted August 8, 2019 Author Posted August 8, 2019 I forgot to mention that I use Unity LWRP. Could that impact foveation? Especially since it doesn't work in the editor either.
juanyvos Posted August 12, 2019 Author Posted August 12, 2019 Ah! Wrong account. Hi @Cotta, I use Mono for dev builds & IL2CPP for releases. I checked with Mono but it doesn't seem to work. Thanks a lot for the info nonetheless!
Tony PH Lin Posted August 27, 2019 Posted August 27, 2019 Hi @juanyvos, Have you got the chance to make it work? Any update is appreciated. Thanks.
juanyvos Posted August 27, 2019 Author Posted August 27, 2019 Hi @Tony PH Lin, Sorry I've been on vacation. I'll check tomorrow!
juanyvos Posted August 29, 2019 Author Posted August 29, 2019 Hi @Cotta, @Tony PH Lin, I setup a new project using Unity 2019.2, LWRP 6.9.0. & Wave SDK 3.0.2.And foveation does indeed work on my DK headset! I'll try and figure out what went wrong in the original project.
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