hamdo1986 Posted September 14, 2019 Share Posted September 14, 2019 dear all i try build and run in unity 2018.3 it is fine , but in unity 2019 is problem , is run but not responding , see pic in attachment thanks Link to comment Share on other sites More sharing options...
chengnay Posted September 16, 2019 Share Posted September 16, 2019 @hamdo1986 Which version of Unity 2019? When you import WaveSDK 3.1.1, did you remove previous SDK version? Could you check under your project folder(Assets\Plugins\), is there a file(BuildCheck.cs) under this directory? Link to comment Share on other sites More sharing options...
hamdo1986 Posted September 16, 2019 Author Share Posted September 16, 2019 unity 2019.1 & 2019.2 new project not contain any previous SDK , yes BuildCheck.cs exists in directory Assets\Plugins\ Link to comment Share on other sites More sharing options...
hamdo1986 Posted September 16, 2019 Author Share Posted September 16, 2019 see in attachment @chengnay @Cotta @Tony PH Lin Link to comment Share on other sites More sharing options...
Fangh Posted September 17, 2019 Share Posted September 17, 2019 (edited) Hello. I did a new Unity project with Unity 2019.1.13f1 and WaveSDk wave_3.1.1_unity_1(Beta) and when I build this in my HTC Vive Focus Plus, my game is rendered on a plane, like it's a 2D game. What should I do to fix this issue ? Edited September 17, 2019 by Fangh Link to comment Share on other sites More sharing options...
hamdo1986 Posted September 17, 2019 Author Share Posted September 17, 2019 Eng.Fangh can you send me print screen setting build android & publishing settings & other settings ? thanks Link to comment Share on other sites More sharing options...
Fangh Posted September 17, 2019 Share Posted September 17, 2019 @chengnay @Cotta @Tony PH Lin Link to comment Share on other sites More sharing options...
Tony PH Lin Posted September 18, 2019 Share Posted September 18, 2019 Hi @hamdo1986, It seems unity 2019 uses Vulkan as default graphics API which we haven't supported yet. You can change it to OpenGL ES3 manually in project setting to fix the problem now. Let us know if it works on your project. Thanks. Link to comment Share on other sites More sharing options...
hamdo1986 Posted September 19, 2019 Author Share Posted September 19, 2019 how i can change it to OpenGL ES3 manually ? Link to comment Share on other sites More sharing options...
Corvus Posted September 19, 2019 Share Posted September 19, 2019 @hamdo1986 Edit > Project Settings > Other Settings section Uncheck 'Auto Graphics API' Select 'Vulkan' and click '-' minus button to remove Link to comment Share on other sites More sharing options...
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