hamdo1986 Posted September 14, 2019 Posted September 14, 2019 dear all i try build and run in unity 2018.3 it is fine , but in unity 2019 is problem , is run but not responding , see pic in attachment thanks
VIVE_chengnay Posted September 16, 2019 Posted September 16, 2019 @hamdo1986 Which version of Unity 2019? When you import WaveSDK 3.1.1, did you remove previous SDK version? Could you check under your project folder(Assets\Plugins\), is there a file(BuildCheck.cs) under this directory?
hamdo1986 Posted September 16, 2019 Author Posted September 16, 2019 unity 2019.1 & 2019.2 new project not contain any previous SDK , yes BuildCheck.cs exists in directory Assets\Plugins\
hamdo1986 Posted September 16, 2019 Author Posted September 16, 2019 see in attachment @chengnay @Cotta @Tony PH Lin
Fangh Posted September 17, 2019 Posted September 17, 2019 Hello. I did a new Unity project with Unity 2019.1.13f1 and WaveSDk wave_3.1.1_unity_1(Beta) and when I build this in my HTC Vive Focus Plus, my game is rendered on a plane, like it's a 2D game. What should I do to fix this issue ?
hamdo1986 Posted September 17, 2019 Author Posted September 17, 2019 Eng.Fangh can you send me print screen setting build android & publishing settings & other settings ? thanks
Tony PH Lin Posted September 18, 2019 Posted September 18, 2019 Hi @hamdo1986, It seems unity 2019 uses Vulkan as default graphics API which we haven't supported yet. You can change it to OpenGL ES3 manually in project setting to fix the problem now. Let us know if it works on your project. Thanks.
hamdo1986 Posted September 19, 2019 Author Posted September 19, 2019 how i can change it to OpenGL ES3 manually ?
Corvus Posted September 19, 2019 Posted September 19, 2019 @hamdo1986 Edit > Project Settings > Other Settings section Uncheck 'Auto Graphics API' Select 'Vulkan' and click '-' minus button to remove
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