Jump to content

Virtual object not static


sbouilland

Recommended Posts

Posted

Hello, thank you very much.  Here are two screenshots, with and witout the program running. The cauldron is named "Chaudron".

I work with the following versions :

  • Windows 10
  • Unity 2019.2.1f1
  • SRWorks SDK – 0.8.0.2
  • SteamVR  v2.3.2

Capture d’écran (39).png

Capture d’écran (38).png

@Daniel_Y

Posted
On 9/16/2019 at 8:49 PM, sbouilland said:

Hello,

I have added a virtual object in the real scene captured by vive cameras. By the way, this object supposed to be static seems to move in the real scene, especially if I translate (see attached video). Is there a way to correct this ? Thanks a lot by advance !

https://youtu.be/RroyXI95EmY

@Daniel_Y @Jad

Are you trying to place the cauldron on the desk? It appears to be on the floor.

To place it on a real world desk, a mesh scan of the desk is required.

As for mesh scan, try looking into Sample4 in the Experience Demo package.

Cheers,
Renee

Posted
21 hours ago, sbouilland said:

Please, read the first post and watch th video.  The problem is why the object seems to move while it should be static. Thanks.

@sbouillandIn the video, it appears that you attempt to place the object on the desk without performing a mesh scan. 

Could you kindly clarify the effect you would like to achieve?

Still, it is recommended to look into the Experience Demo package, a project made with SRWorks Unity Plugin.

Cheers,
Renee

Posted

@sbouilland

1. Please first enable Vive controller in the scene and check if the real and virtual controller is aligned.

2. What is the virtual object distance from you head? Need to make sure this distance is physically located between your head and desk ?

 

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...