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Low light warning


rolfdiet

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Hi @rolfdiet,

Thanks for letting us know about this. Currently, there is no option to turn it off. You can try to see if there's a way to brighten your environment you're playing your VR in. This will also optimize your tracking. 

Our team is working on a solution to handle this warning box and it'll be addressed in the next updates you'll receive.

If you like and have the time, you can send us an issue report through your VIVE console about your tracking. The issue report will collect your logs and be sent to our engineering team to help address and improve tracking for the next updates. Here are the instructions to do this:

 

Thanks for your patience.

Steve

 

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  • 4 months later...

What about setting up an LED light mesh, like this one:

https://www.amazon.com/Waterproof-Dimmable-Controller-Tree-wrap-Christmas/dp/B07NV95Y61/ref=sr_1_5?keywords=LED+mesh+lights&qid=1582829128&sr=8-5

It might have to be held up with something, but if you are playing in a room where someone is demanding low light (significant other, likely), then I would think the system could map this and understand it as your environment. This is particularly if you are sitting at a desk like I am playing flying and driving simulators. I am going to order it and test, and report back. I'll take pictures of my set up and document any steps take

 

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This worked really well actually, albeit ugly since I built it using PVC for prototyping purposes.

90° viewing angle at 34" of width at 24" high. Used LED mesh lighting for wrapping around trees, with dim option.

Only one layer of LED lighting to have a clean grid. Used material as back drop to prevent light from bleeding into the room any more than it needed to.

The Cosmos actually seemed to love this setup for seated play, and I was able to capture my grid/play area faster than a fully lit room with no grid.

Hope this helps, I'll post pictures if anyone wants to see it.

 

EDIT:

Just for reference, this was three panels designed to fit on top of my corner desk. The center panel is 24" x 24", and the side panels are 23" x 24". They fold out 45° or 135°, depending how you look at it.

/---\ (sort of like this)

In short, if the lighting is not sufficient for a room, the Cosmos will adapt if it is just provided with points of light for reference.

Edited by Pitcall
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@Pitcall

Oh wow interesting. I love this! Would be cool to see this with your whole setup. 

Steve

 

On an off note, what racing simulation you playing?? I swear the Cosmos flip up feature is perfect with any simulation... it's hard to go back (i might be a bit bias)

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@stvnxu Working on the collapsible part now, the guy at the hardware store screwed up one of my fittings, so I couldn't finish it last night. I'll be getting what I need to finish it tonight and I'll take some pictures to post.

 

I am playing Dirt Rally 2.0, and IL-2 (WWII flight & combat simulator). I have Assetto Corsa Competizione and  Project Cars 2, but rally racing has my heart. For sit down gaming, the Cosmos has been the absolute best solution, especially with the flip up feature. I have watched reviews on other headsets, and to be honest, nothing else compares. This was the perfect middle ground for screen resolution, quality, and features.

Edited by Pitcall
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Dang, That's really cool! I imagine that will provide some degree of versatility, being able to move it and adjust the brightness to suit your needs. 

*I'm also a big fan of flip-up. Having to check your phone, or look at your keyboard, or react to anything IRL while you're fully strapped in is a breeze.

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