okocha1337 Posted October 28, 2019 Share Posted October 28, 2019 Hello, i use the beta Version of SRWorks. Everthing works fine, but I need some more information about the use of depth Image occlusion. How can i use the depth mask/Image? Can I use my own filter on it? How can I stabilize the depth Interpretation? Actually it flickers really strong. Thanks for your help. @Daniel_Y @reneeclchen Link to comment Share on other sites More sharing options...
reneeclchen Posted December 31, 2019 Share Posted December 31, 2019 Hi @okocha1337, Is there a specific effect you would like to achieve? In general, you can look into Sample2 in the Demo project and the script ViveSR_Experience_DepthControl.cs. To change the the look of depth image, you can modify the shader script colormapShader.shader. As for your last question, it looks unstable because the depth module updates every frame. You can limit the max fps by calling SRWorkModule_API.SetDepthMaxFps(int max_fps). Regards, Renee Link to comment Share on other sites More sharing options...
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