Annabell Posted December 9, 2019 Share Posted December 9, 2019 I want to have something like a start canvas in the vr world. More precisely, before starting the "real application", the player has to type in his name and email adress I am using a HTC Vive Pro Eye, so the idea would be to have a virtual keyboard which the user can controll via the controllers. Are there any similar projects/ideas/... how to do this? I only found within the gameObjects the input field, which unfortunately does not occur in the vr world, just on the screen of the computer, but not visible with the headset. @chengnay Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted December 30, 2019 Share Posted December 30, 2019 @Annabell You could refer to VIU's example scene, 1.UGUI, which includes a text field. Link to comment Share on other sites More sharing options...
Annabell Posted January 6, 2020 Author Share Posted January 6, 2020 @chengnay thanks for the tip. I already found another option in the asset shop Link to comment Share on other sites More sharing options...
1099 Posted March 18, 2023 Share Posted March 18, 2023 @chengnay Is the UGUI example scene's text field only compatible with the Steam plugin? Hi, @Annabell which asset are you using? I am looking for a way to implement the virtual keyboard as well. Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted March 19, 2023 Share Posted March 19, 2023 Hi @1099, You will need to implement virtual keyboard for AIO devices such as Oculus headsets or VIVE headsets. UGUI example scene only supports PCVR device. For VIVE Focus device, you can refer to this link. Link to comment Share on other sites More sharing options...
1099 Posted March 20, 2023 Share Posted March 20, 2023 @chengnay Thank you for the information. I am trying to check the Assets/Samples/Wave/IMEMgr_Test file, but I cannot find it. I install the Wave SDK package, and I think I have Wave Essence 5.2.0 - r.8 I couldn't find the sample file. Do you know where the sample scene is located for the keyboard? Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted March 21, 2023 Share Posted March 21, 2023 Hi @1099, Please refer to below screenshots and import the samples. You can find it at Assets\Samples\VIVE Wave XR Plugin - Essence\<SDK version>\Essence\IMEMgr_Test\. Link to comment Share on other sites More sharing options...
1099 Posted March 21, 2023 Share Posted March 21, 2023 Thank you for your reply @chengnay I am not able to install the Essence and Native plugin from the Package Manager. There was only VIVE WAve XR Plugin available in the Unity Asset Store. Did you get those plugins from GitHub or somewhere else? I install the Essence plugin from Edit > Preferences > VIU Setting > WaveXR and I don't see the PureUnity or Essence sample in folders in my Assets. Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted March 22, 2023 Share Posted March 22, 2023 Hi @1099, Please refer to this link, and under Installation>Adding the Vive Registry. Link to comment Share on other sites More sharing options...
1099 Posted March 26, 2023 Share Posted March 26, 2023 @chengnay thank you! Is this sample scene supposed to be able to use a virtual keyboard? Is the virtual keyboard UI prefab included? Assets/Samples/Wave/IMEMgr_Test. Link to comment Share on other sites More sharing options...
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