oxygen4004 Posted December 26, 2019 Share Posted December 26, 2019 (edited) Hi, I noticed some multiplayers games are NOT running on viveport with cosmos... I explain: For example, AltspaceVR: -with viveport downloading, I do NOT see people online -when I download altspace on Steam, it works great and I can see online people Others games same issue: eleven assassin, sairento Any idea? Edited December 26, 2019 by oxygen4004 Yeah 1 Link to comment Share on other sites More sharing options...
stvnxu Posted December 26, 2019 Share Posted December 26, 2019 @oxygen4004, Thanks for the field report. I'll submit this to engineering and report to the Viveport Team. Have you seen other multiplayer games that are working that's on viveport? If so, what are those experiences? Link to comment Share on other sites More sharing options...
oxygen4004 Posted December 26, 2019 Author Share Posted December 26, 2019 Yes PokerVR works very well for example Arizona Sunshine well also But AltspaceVR, ElenAssassin and Sairento: it looks like as if viveport and steam use differents servers... For example, on Eleven Assassin, my friend on steam can see 40 people online, and me on viveport juste 5... And my friend on steam can not see these 5 people... Oxy Link to comment Share on other sites More sharing options...
stvnxu Posted December 27, 2019 Share Posted December 27, 2019 Okay, thank you! Reported and will get back to you on this. Feel free to follow up end of next week. Steve Link to comment Share on other sites More sharing options...
HackPerception Posted February 7, 2020 Share Posted February 7, 2020 @oxygen4004 - What you're probably seeing is the result of which back end solution developers have integrated as their multiplayer solution. At a high level, there are a few options developers have: Using a store SDK: (Steamworks, Oculus, ect...): When developers use a store SDK to drive multiplayer features, it typically isolates multiplayer into each storefront. For instance, you can't upload a Steamworks SDK enabled built to the Oculus store or Viveport and vice versa - the SDK services are platform restricted. In these situations, the platform usually provides centralized high speed servers and absorbs hosting fees (but some SDK's do technically enable peer to peer which can be slower and have higher latency). Using a third party multiplayer solution or hosting your own severs (I.e. Photon engine) In this case, developers are able to developer cross-play builds but they may have to pay for hosting fees and have custom integration costs. Using an engine level multiplayer support For practical reasons, this basically only applies to Unreal Engine games when it comes to VR as it's not common with Unity builds. So overall, it depends on which SDK the developer has integrated which usually has to do with how their project is built and how they're approaching sever hosting costs. This is basically how it works with consoles as well. A general rule is that if you want true cross-platform multiplayer, the development studio has to host their own servers and implement their own custom multiplayer which is why it's not very common. Companies like VRChat have very high hosting fees due to their high user count because they're doing their own thing - they enjoy a higher degree of freedom as a result because their hosting isn't bound to a storefront. 1 Link to comment Share on other sites More sharing options...
Clark_HH Posted February 7, 2020 Share Posted February 7, 2020 Wow, thx for the information. But nobody is willing to pay for any multiplayer viveport game with this information. I rather pick a storefront with a bigger community. What a bummer. 1 Link to comment Share on other sites More sharing options...
A-Jey Posted February 7, 2020 Share Posted February 7, 2020 @VibrantNebula Game developers shouldn't be allowed to offer multiplayer games on Viveport if you just can't play multiplayer on them. That's tricking buyers! Seriously! Link to comment Share on other sites More sharing options...
oxygen4004 Posted February 9, 2020 Author Share Posted February 9, 2020 So...better use Steam than VivePort 1 Link to comment Share on other sites More sharing options...
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