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Tracking & Lighting: A new approach to fixing it?


Phr00t

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I've been pondering a reddit post (linked below) that had a theory: in "low" lighting situations, the rings on the controllers are still at maximum brightness. The headset cameras adjust exposure to let more light in for the environment, but this causes the light from the controllers to bloom. The bloom effect makes it harder for the Cosmos' cameras to detect the edges of the controller lighting lines and determine the exact position of the controllers. This would explain the controller "wobble" when holding them still, and might be a factor in other tracking issues. The potential solution: adjust the brightness of the controllers with the exposure of the cameras. This way, the controllers brightness will stay more consistent with the environment.

Please share this thought with your engineers. We are trying to help!

 

@stvnxu @C.T.

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