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Start eye calibration without controller


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Hi,

Is there a way to start the eye calibration without using the controller and having to go through the menu? I'm planning to use it in an experiment and want to start it directly (ideally from Unreal 4.23 because I'm using that) without having to tell my participants which buttons they have to click all the time. In the SRanipal Unreal SDK document the function 'LauchEyeCalibration' is listed, which sounds promising, but this does not show up in the list of available functions in the Unreal Blueprint. How do I run this function, then?

Thanks

 

@Corvus @Daniel_Y @zzy

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