GestureLab Posted January 17, 2020 Share Posted January 17, 2020 Hi, Is there a way to start the eye calibration without using the controller and having to go through the menu? I'm planning to use it in an experiment and want to start it directly (ideally from Unreal 4.23 because I'm using that) without having to tell my participants which buttons they have to click all the time. In the SRanipal Unreal SDK document the function 'LauchEyeCalibration' is listed, which sounds promising, but this does not show up in the list of available functions in the Unreal Blueprint. How do I run this function, then? Thanks @Corvus @Daniel_Y @zzy Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now