MacBread Posted January 21, 2020 Share Posted January 21, 2020 Hi and happy new year! I did stereo calibration with 2 webcams through opencv dll import in C# script refering SRWork SDK's stereo calibration method and OpenCV tutorials from Google. Then I meet a severe frame drop. As I know and understand from "ViveSR_DualCameraImagePlane.cs" and "ViveSR_DualCameraImageCapture.cs", SRWork SDK uses opencv dll import also. (Of course mine is surely poor) And VR front camera stereo calibration doesnt have any frame drop or lag. I re-mapped texture in OpenCV dll. 'cause I heard processing in dll is faster than in C#. But, when I run in Unity, SRWork works perfect while what I did works very poor.. May I ask How can I approach this problem? sorry for vague question T.T @Daniel_Y @zzy @Andy.YC_Wang @Sean_Su Link to comment Share on other sites More sharing options...
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