davide445 Posted January 29, 2020 Share Posted January 29, 2020 Having a Cosmos for demos and development, evaluating the options for hand tracking with these questions 1) read somewhere the APIs for Cosmos are different from the one for Pro, but didn't find any specific reference for Cosmos in the API documentation. It's true, or I'm wrong. 2) I'm interested to integrate this in applications developed on Unigine. Can I expect a engine level integration, or I will need to ask developers to re-integrate hand tracking support at every engine release or every new application. Let's say how complicated is to create a new engine specific plugin. 3) Related to previous question, if will be possible to just emulate the controllers behavior, since we didn't need complex interactions. 4) will be possible to integrate Leap Motion, if this will guarantee a more stable controller emulation experience Link to comment Share on other sites More sharing options...
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