dagillespie Posted February 24, 2020 Share Posted February 24, 2020 Hi, Is there an ETA for an update to the plugin for Unreal 4.24 at all? We have a project that needs to be on 4.24 however we have just discovered that the drivers have not been updated to support it yet. Similarly is HTC looking to support subsequent releases of Unreal in step with releases? Thanks @Daniel_Y @Corvus 1 Link to comment Share on other sites More sharing options...
dagillespie Posted February 27, 2020 Author Share Posted February 27, 2020 Just a polite bump for a reply on this from HTC. We are in a situation where as the Vive Pro plugin for eye tracking only works with 4.23 and we have other hardware dependencies that need 4.24 making it hard to develop with a single project. Any indication on whether there will be an update or even pointers on how we can update it ourselves would be most appreciated. @Corvus @Cotta Link to comment Share on other sites More sharing options...
dagillespie Posted March 3, 2020 Author Share Posted March 3, 2020 Is there any chance of an update please? As mentioned, we have had to split our development efforts right now. Even an update to say "we're on it" without committing to a date would be most appreciated! 😉 Link to comment Share on other sites More sharing options...
dagillespie Posted March 6, 2020 Author Share Posted March 6, 2020 @Corvus @MariosBikos_HTC @Cotta Any possibility of an update on UE4 support? It would be helpful from our perspective to understand if/how HTC are going to support eye tracking with UE4 as it will help us both understand what we will do with our current project development work and will influence our hardware investment. Many thanks! Link to comment Share on other sites More sharing options...
MariosBikos Posted March 6, 2020 Share Posted March 6, 2020 Hi @dagillespie, sorry for taking too long to reply on this one, but I think I can definitely help you with that. I can re-assure you that we are doing our best to make sure we support the latest Unreal Engine versions. Can you elaborate a bit more on the issues you are facing so that I can help you? Are you getting compile errors? If you are getting a compile error about the DartBoard.h file path not being able to be included then please make the following change in the SRanipal.Build.cs file: 1 Link to comment Share on other sites More sharing options...
dagillespie Posted March 9, 2020 Author Share Posted March 9, 2020 @Marios Bikos - Thanks for this - your code changed fixed things with us. Apologies if we missed this however it would be helpful if these kind of changes could be clearly flagged for users downloading the SDK as otherwise they get missed. We're now back to one project codebase - thanks 🙂 2 Link to comment Share on other sites More sharing options...
MariosBikos Posted March 9, 2020 Share Posted March 9, 2020 Glad that it worked @dagillespie. You are right, we will update the documentation and eventually the plugin's code to make sure these changes are included. Link to comment Share on other sites More sharing options...
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