hina Posted March 25, 2020 Share Posted March 25, 2020 I want to create a camera 'zoom in / out' function through a controller. I tested the existing camera approach 'fieldOfView', the ability to move simple objects, but it didn't work. The user remains, but is the camera's field of view adjustable via the controller? Link to comment Share on other sites More sharing options...
HackPerception Posted March 25, 2020 Share Posted March 25, 2020 @hina Is this in Unity? There isn't alot of info here about your project Link to comment Share on other sites More sharing options...
hina Posted April 1, 2020 Author Share Posted April 1, 2020 @VibrantNebula I am using unity 2019,2.3f I am using SteamVR Unity Plugin-v2.5 (sdk 1.8.19). What I want to do is to enlarge the screen through camera zoom after simple ui activation. Link to comment Share on other sites More sharing options...
Corvus Posted April 1, 2020 Share Posted April 1, 2020 @hina You should not modify the camera FOV since this will cause severe motion sickness. Best practice is to use a separate camera, with lower resolution, with desired FOV and render to a texture placed in front of the main VR camera. Link to comment Share on other sites More sharing options...
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