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Vr Camera Zoom in / out


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I want to create a camera 'zoom in / out' function through a controller.
I tested the existing camera approach 'fieldOfView', the ability to move simple objects, but it didn't work.

The user remains, but is the camera's field of view adjustable via the controller?



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@hina You should not modify the camera FOV since this will cause severe motion sickness. Best practice is to use a separate camera, with lower resolution, with desired FOV and render to a texture placed in front of the main VR camera.

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