Jump to content
Happy Holidays! Limited Staff Responses: 1/20 - 1/31 ×

saccade recognition function?


Recommended Posts

Hello,

For my project simulation, I'm planning to spawning an object--in unity-- at the position during saccade; the position will be at the coordinate between two fixation.

  1. I wonder if saccade recognition functionality --or similar one--existed in SRanipal SDK?
  2. If not, how can I capture the final gaze-point (x, y,  z) --where in the user looking at?

I'm quite new in unity and c# programming; hence I'd be appreciated if you would be more elaborate in your answers!

Thank you very much and Regards,

@Daniel_Y @Corvus

 

Link to comment
Share on other sites

@Corvus

Thank you very much for your reply!

I'm coming from none-computer science background; Could you please send me a code snippet or give me a hint how can I extract the gaze_direction_normalized value.

Thanks in advance!

 

Link to comment
Share on other sites

57 minutes ago, zardosch said:

@Corvus

Thank you very much for your reply!

I'm coming from none-computer science background; Could you please send me a code snippet or give me a hint how can I extract the gaze_direction_normalized value.

Thanks in advance!

 

There are sample code supported in C/Unity/Unreal enclosed in SRanipal  SDK . Are you able to access it?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...