zardosch Posted May 26, 2020 Posted May 26, 2020 Hello, For my project simulation, I'm planning to spawning an object--in unity-- at the position during saccade; the position will be at the coordinate between two fixation. I wonder if saccade recognition functionality --or similar one--existed in SRanipal SDK? If not, how can I capture the final gaze-point (x, y, z) --where in the user looking at? I'm quite new in unity and c# programming; hence I'd be appreciated if you would be more elaborate in your answers! Thank you very much and Regards, @Daniel_Y @Corvus
Corvus Posted May 26, 2020 Posted May 26, 2020 @zardosch 1. Currently the SRanipal SDK does not have a saccade recognition feature. 2. Please download the SDK and check the included documentation and samples for more information about gaze direction.
zardosch Posted May 27, 2020 Author Posted May 27, 2020 @Corvus Thank you very much for your reply! I'm coming from none-computer science background; Could you please send me a code snippet or give me a hint how can I extract the gaze_direction_normalized value. Thanks in advance!
Daniel_Y Posted May 27, 2020 Posted May 27, 2020 57 minutes ago, zardosch said: @Corvus Thank you very much for your reply! I'm coming from none-computer science background; Could you please send me a code snippet or give me a hint how can I extract the gaze_direction_normalized value. Thanks in advance! There are sample code supported in C/Unity/Unreal enclosed in SRanipal SDK . Are you able to access it?
zardosch Posted May 28, 2020 Author Posted May 28, 2020 @Daniel Can you plz enlighten me where can I find these sample codes?
Corvus Posted May 28, 2020 Posted May 28, 2020 @zardosch There is sample code in the "Vive-SRanipal-Unity-Plugin.unitypackage" found in the SDK download. There is a folder called "Sample" included.
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