MacBread Posted July 7, 2020 Share Posted July 7, 2020 Hello developers! hope you safe from corona virus. I found a difference between older SRwork api and newest (0.9.3.0) and wonder if you have same issue. I put additional objects as a child of each camera, so let them be fixed on camera always. But, when I put them on "Dual Camera", there is some delay between turning head and linked objects. While not on "Render Camera". In older api, I remember that cameras were not separated into two like picture above. Is it intended or sth strange? Do you have same issue? @Daniel_Y @Jad @Corvus Link to comment Share on other sites More sharing options...
wenjiec_shen Posted August 11, 2020 Share Posted August 11, 2020 Hi MacBread, Yes, We intended. The positions of "Dual Camera" and "Render Camera" are at different time steps for making the experience more real. Thank you. 1 Link to comment Share on other sites More sharing options...
john123 Posted July 20, 2021 Share Posted July 20, 2021 Hi, Can anyone elaborate on these different timesteps? I'm working on a project in Unity 2020 LTS and it seems like DualCamera is updating every frame while RenderCamera is not updating at all. Link to comment Share on other sites More sharing options...
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