tired Posted July 28, 2020 Share Posted July 28, 2020 I tried to use handtracking in my own scene but the Grab class seems failed to get updated state code. I have notice in sample scene the event doesn't have a parameter on Unity Editor GUI. But in my own scene there is always one. Is this causing the issue by overriding the state code from GestureProvider? I use the player prefab provided by SteamVR, and I put GestureProvider under it's VRCamera. The camera tracking works fine. Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now