eray_ozr Posted October 2, 2020 Share Posted October 2, 2020 I get compile error with SRWorks 0.9.3 I use Visual Studio 2019 Community Edition on Windows 10 Pro Build 2004, Nvidia GTX 1070 and Vive Cosmos. All drivers are installed. I created an UE4.25 C++ project and move plugins folder to the project's root. After that, I opened .sln file and build solution with UnrealVS (just like Vive Hands SDK) but I got compile error. I can not even open project file. This error also shows up if I just try to open uproject file. I also tried sample project and result was same. But I can use Vive Hands without any problem. So I dont think there is a problem with my configuration. In another topic, I read that there will be a new SRWorks version in the of this month. Will UE 4.25 get support ? @MariosBikos_HTC Link to comment Share on other sites More sharing options...
MariosBikos Posted October 7, 2020 Share Posted October 7, 2020 Hi @eray_ozr, we just released SRworks v0.9.7.1, can you please try this version with Unreal Engine? https://developer.vive.com/resources/vive-sense/sdk/vive-srworks-sdk/0971/ We recommend using Visual Studio 2017 and not 2019. The new version has been tested with UE 4.24. Link to comment Share on other sites More sharing options...
eray_ozr Posted October 7, 2020 Author Share Posted October 7, 2020 (edited) 1 hour ago, MariosBikos_HTC said: Hi @eray_ozr, we just released SRworks v0.9.7.1, can you please try this version with Unreal Engine? https://developer.vive.com/resources/vive-sense/sdk/vive-srworks-sdk/0971/ We recommend using Visual Studio 2017 and not 2019. The new version has been tested with UE 4.24. Thank you very much for your reply Marios. VS 2017 is not a problem I can install it but right now UE4.26 Beta 1 released. Vive Hand Tracking has 4.25 support. Is 4.24 not an old version ? Edited October 7, 2020 by eray_ozr Link to comment Share on other sites More sharing options...
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