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Hand Tracking Use in Unity


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你好  @chengnay



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For current sample scene provided by Hand Tracking SDK, if you enlarge the scale of the Skeleton, your hands will look strange.



But to me, the position of the hands looks fine to me. it matches with my real world hands.


What's your expected result?

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I are using now is another hand, two hands do not match the hierarchy model, I'm using the hand shape is no problem, I will be his camera and scale are set 787436109__20201013155250.thumb.png.721b2e133489b4f9fdeef7312fe470a8.pngto hand,7,7 (7), but the movement of the hand distance or scale (1,1,1) based, so I want to see change the location of the code which can reset hand moving distance.


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No, I tried Transform. Position = result.Points [0] * 7;Transform.position = result.position * 7;

The only way to reset the transform.position movement distance is to multiply the scale in the code, but I don't know where to set it


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