TakashiWatanabe Posted March 21, 2022 Share Posted March 21, 2022 Found it myself. 1.0.1 meant com_htc_vive.openxr-1.0.1.tgz, not about the com_htc_upm_vive.openxr.controllers atached on top of this thread. Link to comment Share on other sites More sharing options...
TakashiWatanabe Posted March 21, 2022 Share Posted March 21, 2022 (edited) OK, after installing com_htc_vive.openxr-1.0.1.tgz, all the input bindings are working. In previous versions I had to add brackets and use unnatural names but this version works, thanks so much. Left shoulder button was not working at first but started working, I don't know why. Also tracking sometimes does not work for some reason. But basically all are working. Edited March 21, 2022 by TakashiWatanabe Link to comment Share on other sites More sharing options...
TakashiWatanabe Posted March 21, 2022 Share Posted March 21, 2022 I've found shoulder button on left does not work most of the time, the same on the right works no problem. I tried to bind, <XRController>{LeftHand}/shoulderPressed and <ViveCosmosController>{LeftHand}/shoulderPressed But none of these works. Binding another button even the shoulder button on the right hand controller works no problem. It worked once when I tried this; <ViveCosmosController>/shoulderPressed But the script was receiving 2 events per one press. Link to comment Share on other sites More sharing options...
TakashiWatanabe Posted March 21, 2022 Share Posted March 21, 2022 (edited) If I start unity editor and use only left controller, the button works. But as soon I switch on the right controller, the left shoulder button stops sending events. This behaviour is only for the left shoulder button. All others work without a problem. Edited March 21, 2022 by TakashiWatanabe Link to comment Share on other sites More sharing options...
DP007 Posted April 27, 2022 Share Posted April 27, 2022 (edited) Hi guys, I am using the VIVE OpenXR Plugin version 1.0.1 which works great in the editor. But when I am trying to build the application I got the following errors: Library\PackageCache\com.unity.localization@1.0.5\Runtime\Property Variants\Tracked Objects\JsonSerializerTrackedObject.cs(3,7): error CS0246: The type or namespace name 'Newtonsoft' could not be found (are you missing a using directive or an assembly reference?) Library\PackageCache\com.unity.localization@1.0.5\Runtime\Property Variants\Tracked Objects\JsonSerializerTrackedObject.cs(224,80): error CS0246: The type or namespace name 'JObject' could not be found (are you missing a using directive or an assembly reference?) Library\PackageCache\com.unity.localization@1.0.5\Runtime\Property Variants\Tracked Objects\JsonSerializerTrackedObject.cs(250,24): error CS0246: The type or namespace name 'JObject' could not be found (are you missing a using directive or an assembly reference?) Library\PackageCache\com.unity.localization@1.0.5\Runtime\Property Variants\Tracked Objects\JsonSerializerTrackedObject.cs(336,65): error CS0246: The type or namespace name 'JContainer' could not be found (are you missing a using directive or an assembly reference?) Library\PackageCache\com.unity.localization@1.0.5\Runtime\Property Variants\Tracked Objects\JsonSerializerTrackedObject.cs(336,25): error CS0246: The type or namespace name 'JToken' could not be found (are you missing a using directive or an assembly reference?) I have the localization package from Unity included. Once I remove the VIVE OpenXR package, the error is gone and I am able to build but of course without Cosmos controller support. Do you have any idea if this is something you guys can fix in the package? Best regards, Daniel Edited April 27, 2022 by DP007 1 Link to comment Share on other sites More sharing options...
Medinags Posted April 28, 2022 Share Posted April 28, 2022 Hello, Any update on this issue. Even in Unity 2021 LTS and Open XR 1.3.1 there is no support for Vive Cosmos Controller. When will this problem be fixed, or how to fix it? Link to comment Share on other sites More sharing options...
Fish_Hat Posted June 16, 2022 Share Posted June 16, 2022 I use vive focus 3 +unity 2020.3 +openxr to release PC VR programs. Using vive business streaming, it is found that the angle of the handle in vive focus 3 is always a fixed angle different from that in the program, as if the difference between the handle of focus and the handle of vive cosmos is just about 45 degree,How can I make it to the right angle Link to comment Share on other sites More sharing options...
Timo1102 Posted July 25, 2022 Share Posted July 25, 2022 Hi, I Installed com_htc_vive.openxr-1.0.1 to use the Cosmos Controller. But after I installed the plugin via the Package Manager the build is not fully working. It seems the Plugins folder is missing in the build. If I remove the com_htc_vive.openxr-1.0.1 everything is fine. Has someone an idea why the plugin caused such a problem and how to fix this? Link to comment Share on other sites More sharing options...
cbudhe15 Posted September 6, 2022 Share Posted September 6, 2022 (edited) Hi Everyone, I have recently added VIVE OpenXR Plugin version 1.0.1 from https://developer.vive.com/resources/openxr/openxr-pcvr/download/archive/101/ to my project to add support for Vive Cosmos, .but after adding this I can't make a build everything works fine in the editor. I am using other third party assets like Newtonsoft json, and photon. and they started throwing "Missing a using directive or an assembly reference?" errors : When I remove Vive OpenXR plugin from the packages, I am able to make a build, couldn't figure out why it is causing this problem! if anyone have any insight on this do share! thank you! I am using: Unity 2020.3.35f1 LTSVIVE OpenXR Plugin version 1.0.1 Edited September 6, 2022 by cbudhe15 Link to comment Share on other sites More sharing options...
OuroborosDraconis Posted October 6, 2022 Share Posted October 6, 2022 Hello, I am facing the problem that whenever I hit the play button in Unity, SteamVR and Vive Console are crashing after like 0.5sec. During this 0.5sec I am able to turn the view and move the controllers. This tells me that there is coming user input from the Vive Cosmos devices, but something seems to be interfering between Unity and Vive. I thought I try the tarball installation from the first page of this thread, but it seems that it is no longer availabe for download. Can you reupload it again please or can you somehow help me in an otherway, if my described problem is known in the meanwhile? I am using: Unity 2021.3.11f1 Vive Cosmos Elite (only 1 Basestation) via the converter and not via Link Box Windows 10 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now