Shr Posted June 16, 2021 Share Posted June 16, 2021 Hello, I am new to unity and vive pro. I am trying to implement ray casting using the hand tracking sdk. I have already followed the steps mentioned in the documentation and verified that camera is working on SteamVR. However, my hands are not detected. The robot hands in the sample scene are static. They do not move according to my real hand. I also tried to follow the steps as described in the VIVE hand traking SDK webinar - - I have added gesture provider script to main camera - I have added left hand and right hand models; added hand display switch (script) and Hand state checker (script) to the models. Yet my hands are not detected. I get the below error NullReferenceException: Object reference not set to an instance of an object ViveHandTracking.ViveHandTrackingEngine.UpdateResult () (at Assets/ViveHandTracking/Scripts/Engine/ViveHandTrackingEngine.cs:107) ViveHandTracking.GestureProvider.Update () (at Assets/ViveHandTracking/Scripts/GestureProvider.cs:157) I am using unity version - 2019.4.28f1 hand tracking sdk version - 0.9.4 Am I missing out on something? Kindly help me resolve the issue. Link to comment Share on other sites More sharing options...
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