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C.T.

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Posts posted by C.T.

  1. 3 hours ago, TomCgcmfc said:

    I'm expecting a nice new Vive Pro kit (McLaren limited edition) later today and I would like to know what I need to do to install it and if I can use the Cosmos Link Box / cables.

    In order to get started I have uninstalled  my Cosmos wireless and taken it back to tethered. The Cosmos Link Box, cables, and power supply all look the same as for the Vive Pro.  What I would like to be able to do is to simple headset/cable swap to the front link box port.

    Thanks for any help.

    Make sure you don't mismatch the linkbox between Cosmos and Vive Pro, they are slightly different from the inside, and you can also differentiate from the bottom colored label. 

    • Like 1
    • Thanks 1
  2. VIVE Cosmos Beta 1.0.8.3 – Beta Release Notes  

    Released 11/18/2019  

    [Tracking]  

    HMD 

    • Room Setup will no longer be blocked by the high brightness notification. 
    • Improved tracking experience during dynamic movements when using VIVE Wireless Adapter.  

    Controller 

    • Improved lower side tracking performance 

     [Runtime]  

    • Fixed a bug where the boundary would not be triggered when the controller is static. 
    • Fixed bugs where Origin would behave abnormally when set as the default home environment. 
    • Fixed vignette setting can only be on/off on pass through but now also work on content to address Phr00t’s feedback 

     [Lens]  

    • Fixed an issue where multiple transitional animations would occur when launching content. 
    • Improved controller pointer behavior when using Lens. 

    [Origin]  

    • Updated environmental sounds and refined the tutorial. 
    • Like 1
    • Thanks 2
  3. VIVE Cosmos 1.0.8.1 – Release Notes

    Released November 15th 2019   

      

    [Vive Console]  

    • Disabled USB power saving by default, which can improve the experience on Vive Wireless Adapter. 
    • Added the ability for users to set Origin as the default home environment. 
    • Users will now be notified when there’s a software update, with a link to the release notes. 
    • Updated language strings for French and Spanish. 
    • Adjusted the behavior of ViveVR startup, now will no longer launch automatically on boot. 

    [OOBE & Room Setup]  

    • Fixed an issue where the initial setup was erroneously blocked by certain anti-virus applications. 
    • Fixed a bug that did not allow the setup guide to be resumed. 
    • Fixed a bug that could cause the Room Setup to crash. 
    • Fixed DPI scaling of icons on high DPI 4K screens. 
    • Added a pop-up dialog to remind users to pair the controllers before performing Room Setup. 
    • Fine-tuned the boundary system and anti-aliasing to improve visual quality. 
    • Updated Japanese and Czech strings in Room Setup. 

    [Lens]  

    • Updated Viveport Infinity icon on the Overview and Viveport pages. 
    • Updated the download icon for content to now show the download progress directly on the app tile. 
    • Updated strings for German, Spanish, Finish, French, and Polish. 
    • Fixed an issue where the default minimum boundary transparency wasn’t aligned with the settings option. 
    • Fixed a bug where the loading scene does not close when content is ready to play. 
    • Fixed a bug where an extra pointer would appear during the loading scene while content is being run. 
  4. VIVE Cosmos Beta 1.0.8.1 – Beta Release Notes  

    Released November 11th 2019   

    [Vive Console]  

    • Default disable USB power saving, which can improve the experience on Vive Wireless Adapter. 
    • Added the ability for users to set Origin as the default home environment. 
    • Users will now be notified when there’s a software update, with a link to the release notes. 
    • Updated language strings for French and Spanish. 
    • Adjusted the behavior of ViveVR startup, now will no longer launch automatically on boot. 

    [OOBE & Room Setup]  

    • Fixed an issue where the initial setup was erroneously blocked by certain anti-virus applications. 
    • Fixed a bug that did not allow the setup guide to be resumed. 
    • Fixed a bug that could cause the Room Setup to crash. 
    • Fixed DPI scaling of icons on high DPI 4K screens. 
    • Added a pop-up dialog to remind users to pair the controllers before performing Room Setup. 
    • Fine-tuned the boundary system and anti-aliasing to improve visual quality. 
    • Updated Japanese and Czech strings in Room Setup. 

    [Lens]  

    • Updated Viveport Infinity icon on the Overview and Viveport pages. 
    • Updated the download icon for content to now show the download progress directly on the app tile. 
    • Updated strings for German, Spanish, Finish, French, and Polish. 
    • Fixed an issue where the default minimum boundary transparency wasn’t aligned with the settings option. 
    • Fixed loading scene does not close when content is ready to play issue. 
    • Fixed extra pointer during the loading scene prior launching content. 
    • Like 1
    • Thanks 1
  5. VIVE Cosmos 1.0.7.1 – Release Notes 

    Released 31st October 2019 

    [Tracking] 

    HMD: 

    • Improved low light tracking, with better prediction during fast movements. 
    • Fixed a bug where the too bright/low light notification would not show up. 
    • Enabled VIVE Wireless Adapter compatibility.  

    Known issues: 

    • You may experience performance issues on older & lower end CPUs. We are working hard to improve this in the next release.  
    • If you experience connectivity, audio or display issues, please disable USB power management. 
    • Please note Cosmos requires a new 21W power bank, the connection cable for Cosmos, Velcro clip, and a new pad to attach to the headstrap. Due to the new inside-out tracking on Cosmos and other features, the headset draws slightly more power than the current Vive Wireless Adapter battery can support, so this new battery is needed to power this headset wirelessly. In addition, Vive Cosmos processes all the camera tracking data solely in the headset and never sends the visual tracking data to the PC. While this means we are securing user privacy in their play space, this approach results in a higher headset power consumption. 

    Controllers: 

    • Improved low light tracking stability. The minimum brightness requirement for reliable tracking is now 60% lower. 
    • Improved high brightness tracking stability. The controllers will now track much better against a bright background, such as windows and studio lights. 
    • Improved prediction models for the case when a controller exits the headset’s field of view (FOV). 
    • Positional recovery is now faster and more accurate when returning into the headset’s FOV. 
    • Improved tracking close to HMD. Optimal range is now reduced up to 10 cm/4 inches from the HMD.  
    • Improved slow movement occlusion tracking prediction, which will help with content where the controllers are frequently occluding one another. 
    • Improved the tracking algorithm to be better at ignoring other Cosmos controllers and patterns that may resemble the Cosmos controller, especially when the connected pair are out of the headset’s FOV.  

    *We will be continuously improving all aspects of the tracking algorithm in future updates. 

     [ViveVR Runtime] 

    • Fixed Error Code 210 runtime bug. 
    • Non-HDCP errors on certain laptops caused by old Nvidia V-BIOS identified, notably on some MSI laptops. It will now be separately reported as Error Code 220 (previously aggregated with Error Code 210). If you encounter this on an MSI laptop, please reach out to MSI Technical Support for an updated new V-BIOS. 
    • Fixed a bug with the play area boundary transparency settings and fine-tuned its appearance behavior. 
    • Optimized the camera passthrough vignetting to better align and render safety boundaries.  
    • Added error logging and troubleshooting for SteamVR compositor crashes, installation path and cases involving Safe Mode. 
    • Improved mapping of error codes for edge case situations. 
    • VIVE Origin is no longer forced as the default home environment. 
    • Optimized tracking pose prediction to improve visual experience. 
    • Resolved an issue where the IPD display would sometimes show when the HMD was moving quickly. 
    • Updated low light notification strings for Dutch, Danish, Finnish, Norwegian & Swedish languages. 

    [VIVE Console] 

    • Fixed a bug where the DisplayPort connection errors would pop up before the connection had time to stabilize. 
    • Added Beta Release Notes and a link to all VIVE Cosmos Release Notes. 
    • Fixed registry issues caused by switching Windows accounts and installation changes. 

    [OOBE & Room Setup] 

    • Fixed a bug where a transparent window would appear during setup when the HMD was connected. 
    • Fixed a bug where UI elements and Russian fonts were displayed incorrectly at 4K monitor resolution. 
    • Improved the animation explaining how to put on the HMD during setup and updated the Cosmos Setup shortcut icon. 
    • Updated and improved the animations and instructions for Room Setup. 
    • Updated the environment UI around the animations for the room scanning step. 
    • Fixed the null button UI bug for Chinese (Traditional/Simplified), Korean and Japan languages. 

    [Lens] 

    • Improved the accuracy of the Cosmos-compatible filtering behavior. 
    • The Lens will no longer prevent launching of incompatible or unoptimized Cosmos titles from your Library. Instead, a warning icon will be displayed on top of thumbnails for titles that may not be compatible with Cosmos. However, it will launch properly.  
    • Added “New Releases” store carousel on the VIVEPORT page. 
    • Added support for limited-time trial content and ability to correctly indicate its access permissions. 
    • Added language support for Italian and Russian. 
    • Fixed bugs with French voice output.  

    Next Update (Mid-November Beta) 

    We are continuing to work to improve our tracking. To get access to future releases earlier, you can opt-in to our Beta program. Our next update targeted for beta in mid-November will work to improve the following scenarios: 

    HMD:

    • Further improvements in jitter reduction in low light environments. 
    • Improved wireless experience on older and lower end CPUs. 

    Controllers:

    • Improved controller occlusion tracking to support two-handed “rifle mode” in shooting games. 
    • Optimized tracking trajectory when a controller exits and re-enters the HMD’s FOV. This will improve content that involve the controllers frequently going behind the HMD or experience large amounts of swinging, such as racket & melee-based games.  
    • Better alignment of right and left controller tracking pose behaviorafter being near the HMD. 
    • Thanks 1
  6. VIVE Cosmos Beta 1.0.7.1 – Beta Release Notes

    Released 30th October 2019

    [Tracking]

    -        HMD

    • Reduced tracking jitter when using VIVE Wireless Adapter.
    • Fixed a bug where the too bright/low light toast notification wouldn’t show up.

     -        Controller

    • Improved near-HMD tracking jitter.

    [Room Setup]

    -        Updated the environment UI around the animations for the room scanning step.

    -        Fixed the null button UI bug for Chinese (Traditional/Simplified), Korean and Japan languages.

    [ViveVR Runtime]

    -        Origin no longer is forced as the default home environment.

    -        Added Non-HDCP HMD error message, a bug affecting certain laptops with an Nvidia GPU, now separately reported as Error Code 220 (previously aggregated with Error Code 210).

    -        Updated low light notification strings for Dutch, Danish, Finnish, Norwegian & Swedish languages.

    • Thanks 3
  7. 16 hours ago, laprid0 said:

    One thing I haven't noticed other users bringing up as much - is how much light leaks into the HMD! I am lucky to see any at all on my original Vive - but on Cosmos light leaks from below where the rubber flap is meant to conform to users nose(?) I guess that's what it is meant for. Light leaks in through there from beneath...doesn't on Vive. From top it seems to leak right in onto the LENS?!? how did that get missed? it somehow comes in from behind if there is a light source above and behind you from something like ANY ceiling light you might be standing under or behind you. Has anyone mitigated this somehow?

    Hay there,

    Just curious, are you wearing glasses?

    Thanks,

  8. The Vive Cosmos Beta has been updated to v1.0.7 via the Vive Console's beta release program. You can refer here if you wish to join the Beta program.

    Please use the software updater to keep your software up to date, and refer to below software change list to reference what's changed.

    Reply to this post if you encounter any issues, but also refer to “How to report issue through Vive Console” post to send back the logs with your feedback

     

    NEW UPDATE as 10/30/19: VIVE Cosmos - [Beta Release Notes: 1.0.7.1]

    Click link to be redirected to new post for release notes: https://forum.vive.com/topic/6788-cosmos-beta-release-1071/

     

    VIVE Cosmos – Beta Release Notes 1.07

     

    [Tracking]

    -          HMD:

    1.             Improved low light tracking, with better prediction during fast movements.

    2.             Reduced tracking jitter when using VIVE Wireless Adapter.

     

    -          Controllers:

    1.             Improved low light tracking stability. The minimum brightness requirement for reliable tracking is now 60% lower.

    2.             Improved high brightness tracking stability. The controllers will now track much better against a bright background, such as windows and studio lights.

    3.             Improved prediction models for the case when a controller exits the headset’s FOV.

    4.             Positional recovery is now faster and more accurate when returning into the headset’s FOV.

    5.             Improved near HMD tracking, up to 10 cm/4 in from the HMD.

    6.             Improved slow movement occlusion tracking prediction, which will help with content where the controllers are frequently occluding one another.

    7.             Improved the tracking algorithm to be better at ignoring other Cosmos controllers and patterns that may resemble the Cosmos controller, especially when the connected pair are out of the headset’s FOV.

    *We will be continuously improving all aspects of the tracking algorithm in future updates.

     

    [ViveVR Runtime]

    -              Fixed Error Code 210 runtime bug.

    -              Error Code 210 on MSI laptops identified. Affected users should reach out to MSI Technical Support to get an updated new V-BIOS.

    -              Fixed a bug with the play area boundary transparency settings and fine-tuned its appearance behavior.

    -              Optimized the camera passthrough vignetting to better align and render safety boundaries.

    -              Added error logging and troubleshooting for SteamVR compositor crashes, installation path and cases involving Safe Mode.

    -              Improved mapping of error codes for edge case situations.

    -              Optimized tracking pose prediction to improve visual experience.

    -              Resolved an issue where the IPD display would sometimes show when the HMD was moving quickly.

     

    [Vive Console]

    -              Fixed a bug where the DisplayPort connection errors would pop up before the connection had time to stabilize.

    -              Added Beta Release Notes and a link to all VIVE Cosmos Release Notes.

    -              Fixed registry issues caused by switching Windows accounts and installation changes.

     

    [OOBE & Room Setup]

     -              Fixed a bug where a transparent window would appear during setup when the HMD was connected.

    -              Fixed a bug where UI elements and Russian fonts were displayed incorrectly at 4K monitor resolution.

    -              Improved the animation explaining how to put on the HMD during setup and updated the Cosmos Setup shortcut icon.

    -              Updated and improved the animations and instructions for Room Setup.

     

    [Lens]

    -              Improved the accuracy of the Cosmos-compatible filtering behavior.

    -              The Lens will no longer prevent launching of incompatible or unoptimized Cosmos titles from your Library. Instead, a warning icon will be displayed on top of thumbnails for titles that may not be compatible with Cosmos. However, it will launch properly. 

    -              Added “New Releases” store carousel on the VIVEPORT page.

    -              Added support for limited-time trial content and ability to correctly indicate its access permissions.

    -              Added language support for Italian and Russian.

    -               Fixed bugs with French voice output.

    • Thanks 1
  9. 8 hours ago, themax said:

    I am using the Vive Cosmos over wireless with the Vive Pro adapter kit. I am experiencing random audio drops for about 1-5 seconds before the audio comes back on. During the drops the video plays smoothly. The drops are very random. Sometimes they come every 30 seconds, and somtimes I can go an hour without any drops. I did not have any drops on wired. I am currently using a Omnicharge Ultimate to power the HDM. I am using a i7 5820K, Asus Deluxe x99 motherboard. ROG Strix ASUS RTX 2080ti. 16Gb DDR4 RAM 2400. Windows 10 Pro version 1903. I don't know if is a issue with my computer or due to the drivers. Any help would be greatly appreciated. Thanks.

    Wireless on Cosmos is currently under final tuning, please stay tuned for the news.

    Thanks

  10. Here is how to report an issue step by step, and noted that:

    • Only report one issue per report. This allows us to identify and track each issue uniquely.
    • Please identify the issue, what you were doing, when the issue occurred, what happened as a result, and what you instead expected to happen. 
    • Make sure to turn off the controllers before proceeding with below steps. (Skip this if you are reporting Cosmos Elite & Vive Pro 2 issues)

    1. Go to Vive Console > Click 

    1137310266_MicrosoftTeams-image(7).png.161b5f04a067466b8eb9b08a5acd7212.png

     

    2. Click Settings

    808300254_MicrosoftTeams-image(8).png.0c90d5ea0568ba97fbbdab7bbf496149.png

     

    3. Go to Troubleshooting > Report issue > REPORT

    1286630545_MicrosoftTeams-image(9).png.c553fea48d439966404ae6b1f3951b0c.png

     

    4. Fill in your email address and code version to report an issue.

    An example issue report:

    301621586_MicrosoftTeams-image(5).png.813549288db3b1a072e376c37005990d.png

    5. Record the trace number

    image.png.c917fbe787c95ef671f10f5ae496e3c1.png

     

    • Like 2
  11. The Vive Cosmos Beta has been updated to v1.0.5 via the Vive Console's beta release program.

    Please use the software updater to keep your software up to date, and refer to below software change list to reference what's changed.

    Reply to this post if you encounter any issues, but also refer to “How to report issue through Vive Console” post to send back the logs with your feedback.

    • Make room setup more robust under low light condition
    • Improved low light tracking experience
    • Resolved audio no sound for the some PCs
    • Fixed pop up toast did not disappear issues
    • Updated multiple languages strings (Room setup, OOBE, Origin, Vive Console)
    • Optimized wireless tracking quality

     image.png.80c7b34d3d81e5070171c8e9a75874dc.png

     

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