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I would absolutely love Viveport support, or like a Vive Wave powered store for consumers, but yeah it's an enterprise device. They'd need to re-release it at a lower price without the business warranty and just position it as a premium consumer product instead, like the Vive Pro 2 really.
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I've been trying to use the Focus 3 for game development via SteamVR, and every time I try to run my game without the headset on and connected to the business streaming app it'll start freezing my computer randomly and the business streaming app stops outputting its signal for me to connect to. To fix it I'm stuck waiting until the freezes stop, or hard-resetting my computer but that's not exactly a solution if it means losing data. This seems like undesirable behavior so I'm hoping this can be fixed. The way I can reproduce it is using Unity, connect your headset to SteamVR, hit play in the editor and observe proper movement and behavior, then go out of play mode, wait for your headset to go to sleep, then hit play. SteamVR your whole computer will start freezing and becoming unresponsive save for a few seconds every couple seconds/minutes. Please fix?
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Vive Business Streaming SteamVR drivers no skeletal movement?
ShadowBrain replied to ShadowBrain's topic in VIVE Streaming
I already am on the beta. I think maybe it's just not filling in the finger curl values? Finger curls are the 0-1 values for how far down your fingers have gone, they're not just relevant for finger tracking controllers, but also for providing some finger movement in games that only animate using those values instead of the skeleton directly, which it appears isn't happening right now... -
Hello, I am the developer of Climbey, which is on the Business appstore, and I can't see any sales data. I've tried emailing my HTC contacts but no one seems to reply to emails anymore, so I figured I would try posting about it here. I know I've got a couple sales at least, because I can see the Focus 3 headset pop up in my analytics data, but the backend number remains on zero even after 3-ish months of being on the business appstore. Any help? -Brian
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Hey, I noticed the Vive Business Streaming connection to SteamVR doesn't actually fill out the skeletal data in the SteamVR skeletal API, is there a reason for this? I know it uses the Vive Cosmos bindings in most games but I do believe with the capacitive touch on these controllers the skeletal data should be able to look a lot nicer than Cosmos' skeletal animations, and just not including them at all seems silly to me. Any reason for this or is it just an oversight that is going to get fixed? (Specifically, the finger curl data isn't being filled out out all.) @Tony PH Lin @Alex_HTC
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VIVE Focus 3 Software 3.0.999.197 – Release Notes
ShadowBrain replied to C.T.'s topic in VIVE Focus 3
Oh, I'd also like to know if I can record and have the mic pass through to the app as well as the recording with this update! Previously when I hit the record button the microphone got disconnected from the online game I was playing, which kind of ruins recording online footage... -
VIVE Focus 3 Software 3.0.999.197 – Release Notes
ShadowBrain replied to C.T.'s topic in VIVE Focus 3
Nice update! I wonder what exactly the effect is of turning off the high performance setting... Does it lower the clock speed on the SoC or does it lower the refresh rate of the screen? Maybe the resolution too? Does it have an effect on battery life? Less aggressive fan ramp up? -
Ordered a battery and EU-plug 30watt charger yesterday, arrived in the mail today, glad to see EU selling the battery now! 🙂
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I'm still waiting for the batteries to go on sale in the EU.... It seem they're available on the US site now but that doesn't ship the EU countries so I'm stuck waiting.... Any ETA or explanation for the EU's lack of batteries being for sale at all?
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Higer resolution and/or bitrate for streaming coming soon?
ShadowBrain replied to vrwanter's topic in VIVE Focus 3
Fair enough. I think people are expecting something more in line with Virtual Desktop which can push over 2500x2500 per eye on Quest 2 and set its bitrate to 866mbps or even higher. I don't think anyone expects it to match USB quality or latency, but I feel like you can get a lot more quality out of wifi than you're currently getting, since you've seemingly arbitrarily maxed it out at 100mbps and 2048x2048 per eye... Eagerly awaiting updates. 🙂 -
Hey there, I'd love an option to record at higher resolutions, maybe 1080x1080 or something? I understand it might have a higher performance impact, and maybe it should be a setting with that added as a warning, but if I'm using a light app, like the Vive Business Streaming app, I should have performance headroom to use for recording at higher resolution right? Would make the videos recorded on the device a lot nicer to use for Youtube as it'd just be a lot sharper and convey the actual headset's resolution better in videos. Thanks, Brian
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I'm also waiting for them to be available here (Europe). The Australian listing puzzled me because to my understanding Australia is actually the strictest about high capacity battery shipments ironically enough haha. Good to know you've done your part in terms of shipping, kinda sad to hear it's entirely out of HTC's hands.
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Yeah same, I feel like they're under-serving the non-business users that bought the Focus 3 currently. They'd do well with separating business and non-business in the same device somehow- perhaps through having business and non-business accounts and having it show different stores depending on what type of account you're on.
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Vive Business Streaming 1.03.4 - Beta Release notes
ShadowBrain replied to C.T.'s topic in VIVE Streaming
Haven't tried it yet but did check to see if you've raised the bitrate cap yet- it's still capped at 100 mbps! Please let me use more of my available bandwidth to improve the image quality 🙏- 6 replies
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