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Posts posted by dNazarik
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It looks like the left image placed lower than right. It's OK if you look via single eye, but it's impossible to look with both eyes.
Is it hardware bug? Any ideas how to fix it?
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Is it possible to GET calibration data as byte array OR json (or any other data set) and SET it for different users via Unity app?
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SDK contains methods to check eyes blinking state:
Is there some way to track each eye position separately?
For now, the result is "combined":
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@Brand Yeah, that helped. Thank you so much!
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@CorvusSurem I've downloaded it from here: https://developer.vive.com/resources/knowledgebase/vive-sranipal-sdk/
This is the last version.
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@Corvus hey! I have an issue with that. I've created a topic:
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Hello!I'm following the start guide: https://vr.tobii.com/sdk/develop/unity/getting-started/vive-pro-eye/I'm stuck on step 5. I set standalone provider to "Tobii or HTC" and get these errors:Assets\TobiiXR\External\Providers\TobiiHTC\TobiiHTCProvider.cs(20,44): error CS0117: 'SRanipal_Eye' does not contain a definition for 'IsViveProEye'Assets\TobiiXR\External\Providers\HTC\HTCProvider.cs(56,54): error CS0117: 'Convergence' does not contain a definition for 'CalculateDistance'I use Unity 2019.1.14f1.Any suggestions?
HTC Vive PRO Eye Tron mode bug???
in Developer Discussion
Posted
@Corvus